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Animating Buttons

HTML, CSS or Tailwind, and a little JavaScript. One button or a group of up to six.

By @adity2911

Remix button

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Buttons only: no full pages, forms, cards or navigation. Put scripts in the JavaScript tab. Tailwind uses utilities from HTML and JavaScript; use complete class names. Custom CSS supports plain CSS, without @apply, imports or plugins.

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Explore freely here. Remix to publish your version with credit to the creator.

About Animating Buttons

Animating Buttons is an animated CSS button by @adity2911. Preview the interaction, customize its HTML, styles and JavaScript, or download the files with creator credit.

Effects and categories
Hover effects, Animated
Using this example
Copy the HTML or download index.html, style.css and app.js. Test keyboard focus, motion and contrast in your own project.

Usage, Tailwind and licensing questions

Read the source files

HTML

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Animating Buttons</title>
    <link rel="stylesheet" href="style.css">
</head>
<!-- Move around your cursor, the puppy will look at the direction. Click or tap, and the dog will walk  -->

<body>
    <div class="wrapper">
      <!-- if you want to see the markers, remove d-none from them -->
  
      <!-- indicates dog position -->
      <div class="marker red d-none"></div>
  
      <!-- indicates cursor position -->
      <div class="marker green d-none"></div>
  
      <!-- indicates dog's 'facing position'-->
      <div class="marker blue d-none"></div>
  
      <div class="dog">
        <div class="body-wrapper">
          <div class="body img-bg"></div>
        </div>
        <div class="head-wrapper">
          <div class="head img-bg"></div>
        </div>
        <div class="leg-wrapper">
          <div class="leg one img-bg"></div>
        </div>
        <div class="leg-wrapper">
          <div class="leg two img-bg"></div>
        </div>
        <div class="leg-wrapper">
          <div class="leg three img-bg"></div>
        </div>
        <div class="leg-wrapper">
          <div class="leg four img-bg"></div>
        </div>
        <div class="tail-wrapper">
          <div class="tail img-bg"></div>
        </div>
      </div>  
    </div>
    
    <div class="indicator"></div>
  </body>
</html>

CSS



* {
  box-sizing: border-box;
}

body {
  padding: 0;
  margin: 0;
  font-family: sans-serif;
  background-color: rgb(248, 219, 130);
}

p, h1, h2, h3, h4 {
  display: inline-block;
  margin-block-start: 0em;
  margin-block-end: 0em;
  margin-inline-start: 0px;
  margin-inline-end: 0px;
  padding-inline-start: 0px;
}

.wrapper {
  position: absolute;
  width: 100%;
  height: 100vh;
  overflow: hidden;
  display: flex;
  justify-content: center;
  align-items: center;
}

.leg {
  position: absolute;
  background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAgAAAAMCAYAAABfnvydAAAAAXNSR0IArs4c6QAAAElJREFUKFNjZICC/////4exQTQjIyMjmAYR6JIwhSBFjLMiLP6nLj+OrBnOnh1pyTBSFIA8jS0sQGGQtuIEJDhhipBDCyQJ4gMALug8VaRjkWwAAAAASUVORK5CYII=);
  width: calc(2 * 8px);
  height: calc(2 * 12px);
  background-size: calc(2 * 8px) calc(2 * 12px) !important; 
  transition: 0.15s;
}

.body {
  position: absolute;
  background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAASAAAAAwCAYAAACxIqevAAAAAXNSR0IArs4c6QAABSpJREFUeF7tm32a1CAMxqe30pvoAfRQegC9id5qfPBZlGELJOQL2nf/2t0pkPySvA20czzwAwIgAAJBBI6gdbEsCIAACDwgQEgCEACBMAIQoDD0WBgEQAAChBwAARB4fPv04UnF8PXnbzXdUJuIajyuAwEQWINAKTpffvwiG/X988d/10rFCAJExo4LQeA6BJL4cESn5XkSI4kIQYCuk1PwBARIBLTEJy8mESEIEClkuAgErkFAW3ykIgQBukZewQsQIBGAAJEw4SIQAAFtAlbiI+mC0AFpRxnzgcCiBCBAiwYGZvkRGL1vInmi4ufFnitBgPaMG6xWIJCFZ/ToN79jAiFSgF5N8Xw+yS8bzq5+HAdrV8W6eNYojLsvAarw1IQ0X3a7L/1XzyFAyIRbEdBq+dEVydNGKxYjS7jvBKEDGhHF59MEtO+4EKLpUPz9rtdo+zs/+/+RECANiphDTEBbfEqDIoQoFfDZudTZ/3vXZj/quVpjxIF4m+DyAjR6ulGDXPWQkerHqvZrJaxknlWTXepTGl/GPedK/b/0dy0oPYHJn1mK0KoxEW3BZr9NmwK5wiGjxP6czBF3Y0kheYz1SvacRx43g1okzkRjJDo9wcpxsRIhr5i4bcE0HeIaLS2i2SczvXU9faB2aT17LYvWcvt15pMH+1IYer9TOv16PGWMJOc1a5ViByceUx2QhUMcoykQWtdY2F52QxaFbSGYNR/u+xsRfCNvAL1znRzzUQd01uVQx6ya89IbAluAdizgMvDWTwI0hdRDeLSFyDI/RkWoyb5eSypAZdd6dmZkuQXzjgknDrcRIK8gcOD3CsrL3jMbJN1QpN3JF4ntI4Hb9XPvmHBq4BYC5BkADvzVtjHZHkkRe7Ju8ZPYv6vIrHQz49QAS4A8kotjPCVZPGwu7ZDa722vdhGvYL80BmdMemc1nEPl1lYsrdna5lHyHAIkpfQ2XjN5IopBan+EzZrbsBXsl8ZAIkC9s5zRgTMEaCAiHsmllTwetkqfALQS3fqgnHKvmN3GRHHX7EIhQJQMaV/DqWHyFswzsTgOtDB4v4uS7NCw25Nzi53Ujwj2HgJU82o9fm9tp9ABvc84CJBM7F9GSws3J250ByT1I1pEpfZHdUCKqfhuKq+YcNlfUoC8YFvcdSNsr7OVm0QrbiVnt5AtEaAeQvfOgPINJl/j+YVUr7zi5g4ESOm2wwXfS/TdO6CyCCN80YqFUmosMQ0EiBEGaQJ5wc4uSe0t0XjbfhaWnf3RtJ2Rsltcap1bM+zRASmkzgz43rLWiTJy2cKftKZHN6Rt+4jVbp/n95A0Y5GYp5+Z70FCgIQZZJHwkQJk4Y/HlkxSBMIU2HK4hhBpMIcACdNH+7CzLFavrsFiK9k749L0S6MIhCmw9fAZIdJkDgESpI9lt+ApRJoJRcVZfiVhZjsQYTPVtx2vK+Mxsn9mq9WaEwI0ot343EN8yqWlBVu7kQt4du8+ia07jFoEmgVg4QfmpBMgC1Ca0uNsQquwLd/G1bKRHqbXK6mF2pofBTxLHuO0CVxWgKzEMlp8tBMA84FAJIHLCpBFxwbxiUxVrH1FAiwBsijqEqpFgc+c8rfOS7B1uWIJwKdIApcXoAx35hAXT1oiUxNr34EAW4CsuiCL7qcVQOohLjqeO5QAfIwkMCVA2iLkKT6RsLE2CIDAK4FpAcoilKfjvky24nsoSA4QAAFfAiIBKk2lbmvyGGxvfAON1UBgRQJqArSic7AJBEBgbQJ/AOoMmm0ZeBaqAAAAAElFTkSuQmCC);
  width: calc(2 * 6 * 48px);
  height: calc(2 * 48px);
  background-size: calc(2 * 6 * 48px) calc(2 * 48px) !important; 
}

.dog {
  position: absolute;
  width: calc(2 * 48px);
  height: calc(2 * 48px);
  animation: fade-in forwards 1s;
  transition: 0.5s;
}

@keyframes fade-in {
  0% { opacity: 0; }
  100% { opacity: 1; }
}

.head {
  position: absolute;
  background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAALoAAAAgCAYAAACl82LUAAAAAXNSR0IArs4c6QAAA+hJREFUeF7tmtuV1DAMhiddQSdQABS1FACdQFezx4cVR2h1+X1LnJXnaSbjRLfPkhz7eOzP9kACDxwJbNwmbg88bgP6y5dPz++//txG383WWh64BTgF8m8/fz9+fP382LCvBdBdtNmgN0Rqteqymj4NLp1+CwR6rSNrx3tWUjanMVdn9dWqy2r69BJbyw46PgRdOrL8towpbcVox3N5pX0pnwK7/F6u0Wdke0PyqXWydJghuzzT8rdm/0i7e4FtuX8ma1Wgk3M9IwjCEZlXZnMpl8viuhH0FHiCpQYEDjivJlKO9ImU3Rrwcl/kbz7hKQHU2Nii28x7OOiR7TzhIay5oGttg6fAKMdrkGkOtkC3xiIQeLI1+yx/IM6XeqJ2WxOPrh/HESawmcC2PHs2a6pDrJklA21lWBmImqBHWbwmu2r6ebCjstFAjrA78rmlSyTb6m21695Yq2VDe+ezWHsH+uhgczCjjFojuya7IjrUyEZBR9sJS3ZNxaqtYlo7Z12jtRePnwcy/RfBfqbP/wN9luCzQdMWqx50V9pd9JoFemQzB1iDU4Kq/S4yvAngVQOkD69JKnysrGgfHnQKtgwId8qVoEeQR/14BILVwnAAve/y+VpVlvej91wC+uxge1k9q2wkm7eCLquaBBTp0aOMTrpZE4Xs02TPhFxj7V9Gzwrbqna3LkK1iaFl9V7QqZ9vaV2u8PkG/e0cTdQCRP/T+3MvU8nXfl7Ae0H3+tXIltn/b9Ane9jKbCPKqAe6tWt7RcAnuxh6vLcuKQ+oiUfkd2qbUmV0bSPlTNi0Ml8TVIQiHnhvl9rrv2sWl1YLY/Xn5frz+VSPkSBVUfoguodingZ0bwNlFuzRTnGrXCu4vHLwszDRmxIJpda/I9fQxasFujWRNbuQSV/GvAPdm2noQ5Fx1vZ0a9ARmWXMFaCTXNJRA6426PyZ3vGDDfpfry+V0SmjjC7jfBJE5z9mTzTudK7XLLmUBa3daN5yyImIZG+tNUEzemSzthBHr3Hf8uS2zIbRTNijcx/knCgAaPXQxnkTrVeutRNsTa4I0lGge/6qeeNkHYXw3ky5O6MfDbYoq2mBoEw3qrqgOvTKlX17NLnRxShPAlavb7Vm1rt6JLFYfTnSr2u2m6cXizIjgo0GWpbzHvktMiX0PeBZrxORitAjl/fv0QE6RJczxvTaK1uV8luzPTyP3mtsj8PJCXT4CNWlR6aX5RH5I2VrfbSlw0i5iJ2jx1ivKb21BHUgVkXhOt7ugP5oB+/n5fDABj1HnNNbuUFPj0AOB2zQc8Q5vZUb9PQI5HDABj1HnNNbuUFPj0AOB7wCKr30XX1N2MUAAAAASUVORK5CYII=);
  width: calc(2 * 6 * 31px);
  height: calc(2 * 32px);
  background-size: calc(2 * 6 * 31px) calc(2 * 32px) !important; 
}

.head-wrapper.happy > .head {
  background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAALoAAAAgCAYAAACl82LUAAAAAXNSR0IArs4c6QAABCpJREFUeF7tmtlx3DAMQFddxZ0kBSS/Hlfi8W9cQNJJ0tV6qAl2YAgnRVBSyP2yJYq4HkHwWG7zNz0wgAeWAWycJk4P3C4D+s+vX+4/fv+9jL6TrXN54BLgFMi///pze//2dJuwnwugq2gzQa+I1Nlml7PpU+HS9E9coEcdGW2vWQnZHNocndXPNrucTZ+9xEbZ8bY3QaeOLP9LxpSyorXjsbxSvpRfgZ3+XZ7Br2V5A/KhdJJ0yJBd+pT8zdnf0u69wNZ8n8laCHRwrmYEQNgi89JsTuViWVg3gB4CD7BEQMCA49mEyqE+obJrA16+s/yNBzwkgIiNNbplfoNBt2zHCc/Dmgo6VzZoCrRyPAcZ52AJdKmtBwJNNmef5A+P86meXrulgQfPl2UxE1gmsDV9Z7PGOkQaWTTQUoalgYgE3crikezK6afB7pXtDWQLuy2fS7pYsqXalnuutZVKNm/t3Iu1Deitg43BtDJqRHYku3p0iMj2gu4tJyTZkRkrOotx5Zz0DNZeOH4ayPDOgr2nzz+BniW4N2jcYlWD7ki7i15ZoFs2Y4A5OCmo3P9FhjYAtNnAU4dHkgpuS2e0/x50CPa6uHt+vb2/vWwOnY4E3YLcqsctEKQSBgOo/U3752Zl+r33m0NAzw62ltV7yF6z/PPrqgaGvYdsK7NyAa8pzWhGw1uQFFBPjW5ldJAnDRSYrTjZmZBzrD0y+pEB7ymbm2p7Ox0Dou3a7NGLlm+tQYd6vqZ06RlvsHs40LOyC+yfa3DSbT8t4LW7LdFFqVX6ZLyfoGd4FfXJ1autnK6BLp3atpJtuc3aarS+b/1eW5esa6l/J+AeuZbfh8zo3EFKT9h6lE048NoptVZ/RxaXUgkj1efl+f1+Z6+ReGZFCr/1DcR8mNJFy2pZsFsnxbVypeDimUNbiHIQagtKbVFZs7UogS5lcM4uT7YvbTagayPN26mnnXQ8XRt0j0xt1wOCGJkuvTJBLm5P1wjRoOM+PQtZz/YiBZnbkfE88+7SRG1uCno2aBBszfFZsOGRLUGaab+0tZk1yHDG1xIL9QW+BOfZpbHA1rYwI3emYHBzF+isfjY1epbTsTOtRVEWbJZc0DFL/iNQSQdWm5Ng5ryAQu2t0bFvLPglsLnkEtlxgkRRzj+s26NSQj3VXZfWgw0ym3XHBgcCFletZhesgwbCXrmfpvdOoEO8wH/WQOAGm1Z+QXs46FsTxtvLo5vIzVHx9mLprUWwj4CtRiYXhFofSNuJntp+L/C4ho8McI9uGW0se3HZB6Bbg4Oz27yPvte4Pc4GJ8DlI68ue2RK0+wRsvHWnSW/tc2WvNbvrW1KbdaQ3mEdL3dBv7WDZ39jeGCCPkach7dygj48AmM4YII+RpyHt3KCPjwCYzhggj5GnIe3coI+PAJjOOADdCQTbGUe9fwAAAAASUVORK5CYII=);
}

.head-wrapper.happy {
  animation: infinite 0.5s pant;
}

@keyframes pant {
  0%, 100% { transform: translateY(-1px); }
  50% { transform: translateY(1px); }
}

.head-wrapper.flip.happy {
  animation: infinite 0.5s pant-flip;
}

@keyframes pant-flip {
  0%, 100% { transform: translateY(-1px) scale(-1, 1); }
  50% { transform: translateY(1px) scale(-1, 1); }
}

.tail {
  position: absolute;
  background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAgAAAAICAYAAADED76LAAAAAXNSR0IArs4c6QAAADZJREFUKFNjZICCWREW/2FsEJ224gQjiAYTIMnU5ceR5RlmR1qCFTFik4SpBCmihwKCjiTkTQB1sCqti9mJ/QAAAABJRU5ErkJggg==);
  width: calc(2 * 8px);
  height: calc(2 * 8px);
  background-size: calc(2 * 8px) !important; 
}

.tail-wrapper {
  position: absolute;
  width: calc(2 * 8px);
  height: calc(2 * 8px);
  transition: 0.15s;
}

.body-wrapper {
  position: absolute;
  width: calc(2 * 48px);
  height: calc(2 * 48px);
  overflow: hidden;
}

.body-wrapper,
.head-wrapper {
  z-index: 1; 
} 

.walk-1 {
  animation: infinite 0.4s walking;
  animation-delay: 0;
}

.walk-2 {
  animation: infinite 0.4s walking;
  animation-delay: 0.2s;
}

@keyframes walking {
  0%, 100% { transform: translateY(-4px); }
  50% { transform: translateY(0); }
}

.wag {
  animation: infinite 0.5s wag;
}

@keyframes wag {
  0%, 100% { transform: translateX(-2px); }
  50% { transform: translateX(2px); }
}

.head-wrapper {
  position: absolute;
  top: 6px;
  left: 16px;
  width: calc(2 * 31px);
  height: calc(2 * 32px);
  overflow: hidden;
}

.flip {
  transform: scale(-1, 1);
}

.img-bg {
  image-rendering: pixelated;
  background-repeat: no-repeat !important;
}

.sign {
  position: absolute;
  color: #9a5838;
  bottom: 10px;
  right: 10px;
  font-size: 10px;
}

a {
  color: #9a5838;
  text-decoration: none;
}

a:hover {
  text-decoration: underline;
}

.indicator {
  position: fixed;
  top: 10px;
  left: 10px;
  color: #9a5838;
}

.d-none {
  display: none;
}

.indicator {
  position: fixed;
  top: 10px;
  right: 10px;
}

.marker {
  width: 10px;
  height: 10px;
  border-radius: 50%;
  position: absolute;
  transition: 0.5s;
  z-index: 100;
  margin-top: -5px;
  margin-left: -5px;
}

.red { background-color: rgb(255, 64, 0); }
.green { background-color: rgb(42, 239, 190); }
.blue { background-color: rgb(0, 140, 255); }

JavaScript

function init() {
  const elements = {
    body: document.querySelector(".wrapper"),
    wrapper: document.querySelector(".wrapper"),
    dog: document.querySelector(".dog"),
    marker: document.querySelectorAll(".marker"),
    // indicator: document.querySelector('.indicator'),
  };

  const animationFrames = {
    rotate: [[0], [1], [2], [3], [5], [3, "f"], [2, "f"], [1, "f"]],
  };

  const directionConversions = {
    360: "up",
    45: "upright",
    90: "right",
    135: "downright",
    180: "down",
    225: "downleft",
    270: "left",
    315: "upleft",
  };

  const angles = [360, 45, 90, 135, 180, 225, 270, 315];
  const defaultEnd = 4;
  //  A ---- A  ________ ________
  // |         |         |        |
  // | ^     ^ |         |        |
  //  ____^___  _________|________|
  //            | |  | |  | |  | |
  //             1    2    3    4
  //             L    R    L    R
  const partPositions = [
    {
      //0
      leg1: { x: 26, y: 43 },
      leg2: { x: 54, y: 43 },
      leg3: { x: 26, y: 75 },
      leg4: { x: 54, y: 75 },
      tail: { x: 40, y: 70, z: 1 },
    },
    {
      //1
      leg1: { x: 33, y: 56 },
      leg2: { x: 55, y: 56 },
      leg3: { x: 12, y: 72 },
      leg4: { x: 32, y: 74 },
      tail: { x: 20, y: 64, z: 1 },
    },
    {
      //2
      leg1: { x: 59, y: 62 },
      leg2: { x: 44, y: 60 },
      leg3: { x: 25, y: 64 },
      leg4: { x: 11, y: 61 },
      tail: { x: 4, y: 44, z: 1 },
    },
    {
      //3
      leg1: { x: 39, y: 63 },
      leg2: { x: 60, y: 56 },
      leg3: { x: 12, y: 52 },
      leg4: { x: 28, y: 50 },
      tail: { x: 7, y: 21, z: 0 },
    },
    {
      //4
      leg1: { x: 23, y: 54 },
      leg2: { x: 56, y: 54 },
      leg3: { x: 24, y: 25 },
      leg4: { x: 54, y: 25 },
      tail: { x: 38, y: 2, z: 0 },
    },
    {
      //5
      leg1: { x: 21, y: 58 },
      leg2: { x: 41, y: 64 },
      leg3: { x: 53, y: 50 },
      leg4: { x: 69, y: 53 },
      tail: { x: 72, y: 22, z: 0 },
    },
    {
      //6
      leg1: { x: 22, y: 59 },
      leg2: { x: 30, y: 64 },
      leg3: { x: 56, y: 60 },
      leg4: { x: 68, y: 62 },
      tail: { x: 78, y: 40, z: 0 },
    },
    {
      //7
      leg1: { x: 47, y: 45 },
      leg2: { x: 24, y: 53 },
      leg3: { x: 68, y: 68 },
      leg4: { x: 47, y: 73 },
      tail: { x: 65, y: 65, z: 1 },
    },
  ];

  const control = {
    x: null,
    y: null,
    angle: null,
  };

  const distance = 30;
  const nearestN = (x, n) =>
    x === 0 ? 0 : x - 1 + Math.abs(((x - 1) % n) - n);
  const px = (num) => `${num}px`;
  const radToDeg = (rad) => Math.round(rad * (180 / Math.PI));
  const degToRad = (deg) => deg / (180 / Math.PI);
  const overlap = (a, b) => {
    const buffer = 20;
    return Math.abs(a - b) < buffer;
  };

  const rotateCoord = ({ angle, origin, x, y }) => {
    const a = degToRad(angle);
    const aX = x - origin.x;
    const aY = y - origin.y;
    return {
      x: aX * Math.cos(a) - aY * Math.sin(a) + origin.x,
      y: aX * Math.sin(a) + aY * Math.cos(a) + origin.y,
    };
  };

  const setStyles = ({ target, h, w, x, y }) => {
    if (h) target.style.height = h;
    if (w) target.style.width = w;
    target.style.transform = `translate(${x || 0}, ${y || 0})`;
  };

  const targetAngle = (dog) => {
    if (!dog) return;
    const angle =
      radToDeg(Math.atan2(dog.pos.y - control.y, dog.pos.x - control.x)) - 90;
    const adjustedAngle = angle < 0 ? angle + 360 : angle;
    return nearestN(adjustedAngle, 45);
  };

  const reachedTheGoalYeah = (x, y) => {
    return overlap(control.x, x) && overlap(control.y, y);
  };

  const positionLegs = (dog, frame) => {
    [5, 7, 9, 11].forEach((n, i) => {
      const { x, y } = partPositions[frame][`leg${i + 1}`];
      setStyles({
        target: dog.childNodes[n],
        x: px(x),
        y: px(y),
      });
    });
  };

  const moveLegs = (dog) => {
    [5, 11].forEach((i) =>
      dog.childNodes[i].childNodes[1].classList.add("walk-1")
    );
    [7, 9].forEach((i) =>
      dog.childNodes[i].childNodes[1].classList.add("walk-2")
    );
  };

  const stopLegs = (dog) => {
    [5, 11].forEach((i) =>
      dog.childNodes[i].childNodes[1].classList.remove("walk-1")
    );
    [7, 9].forEach((i) =>
      dog.childNodes[i].childNodes[1].classList.remove("walk-2")
    );
  };

  const positionTail = (dog, frame) => {
    setStyles({
      target: dog.childNodes[13],
      x: px(partPositions[frame].tail.x),
      y: px(partPositions[frame].tail.y),
    });
    dog.childNodes[13].style.zIndex = partPositions[frame].tail.z;
    dog.childNodes[13].childNodes[1].classList.add("wag");
  };

  const animateDog = ({
    target,
    frameW,
    currentFrame,
    end,
    data,
    part,
    speed,
    direction,
  }) => {
    const offset = direction === "clockwise" ? 1 : -1;

    //update indicator
    // elements.indicator.innerHTML = `dog-angle: ${data.angle} | control angle:${control.angle} | currentFrame: ${currentFrame} | direction: ${direction} | offset: ${offset} | frameOffset: ${data.animation[currentFrame][0] * frameW * offset} | ${data.facing.x} / ${data.facing.y} `

    target.style.transform = `translateX(${px(
      data.animation[currentFrame][0] * -frameW
    )})`;
    if (part === "body") {
      positionLegs(data.dog, currentFrame);
      moveLegs(data.dog);
      positionTail(data.dog, currentFrame);
    } else {
      target.parentNode.classList.add("happy");
    }
    data.angle = angles[currentFrame];
    data.index = currentFrame;

    target.parentNode.classList[
      data.animation[currentFrame][1] === "f" ? "add" : "remove"
    ]("flip");

    let nextFrame = currentFrame + offset;
    nextFrame =
      nextFrame === -1
        ? data.animation.length - 1
        : nextFrame === data.animation.length
        ? 0
        : nextFrame;
    if (currentFrame !== end) {
      data.timer[part] = setTimeout(
        () =>
          animateDog({
            target,
            data,
            part,
            frameW,
            currentFrame: nextFrame,
            end,
            direction,
            speed,
          }),
        speed || 150
      );
    } else if (part === "body") {
      // end
      control.angle = angles[end];
      data.walk = true;
      setTimeout(() => {
        stopLegs(data.dog);
      }, 200);
      setTimeout(() => {
        document.querySelector(".happy")?.classList.remove("happy");
      }, 5000);
    }
  };

  const triggerDogAnimation = ({
    target,
    frameW,
    start,
    end,
    data,
    speed,
    part,
    direction,
  }) => {
    clearTimeout(data.timer[part]);
    data.timer[part] = setTimeout(
      () =>
        animateDog({
          target,
          data,
          part,
          frameW,
          currentFrame: start,
          end,
          direction,
          speed,
        }),
      speed || 150
    );
  };

  const getDirection = ({ pos, facing, target }) => {
    const dx2 = facing.x - pos.x;
    const dy1 = pos.y - target.y;
    const dx1 = target.x - pos.x;
    const dy2 = pos.y - facing.y;

    return dx2 * dy1 > dx1 * dy2 ? "anit-clockwise" : "clockwise";
  };

  const turnDog = ({ dog, start, end, direction }) => {
    triggerDogAnimation({
      target: dog.dog.childNodes[3].childNodes[1],
      frameW: 31 * 2,
      start,
      end,
      data: dog,
      speed: 100,
      direction,
      part: "head",
    });

    setTimeout(() => {
      triggerDogAnimation({
        target: dog.dog.childNodes[1].childNodes[1],
        frameW: 48 * 2,
        start,
        end,
        data: dog,
        speed: 100,
        direction,
        part: "body",
      });
    }, 200);
  };

  const createDog = () => {
    const { dog } = elements;
    const { width, height, left, top } = dog.getBoundingClientRect();
    dog.style.left = px(left);
    dog.style.top = px(top);

    positionLegs(dog, 0);
    const index = 0;

    const dogData = {
      timer: {
        head: null,
        body: null,
        all: null,
      },
      pos: {
        x: left + width / 2,
        y: top + height / 2,
      },
      actualPos: {
        x: left,
        y: top,
      },
      facing: {
        x: left + width / 2,
        y: top + height / 2 + 30,
      },
      animation: animationFrames.rotate,
      angle: 360,
      index,
      dog,
    };
    elements.dog = dogData;

    turnDog({
      dog: dogData,
      start: index,
      end: defaultEnd,
      direction: "clockwise",
    });
    positionTail(dog, 0);
  };

  const checkBoundaryAndUpdateDogPos = (x, y, dog, dogData) => {
    const lowerLimit = -40; // buffer from window edge
    const upperLimit = 40;
    if (x > lowerLimit && x < elements.body.clientWidth - upperLimit) {
      dogData.pos.x = x + 48;
      dogData.actualPos.x = x;
    }
    if (y > lowerLimit && y < elements.body.clientHeight - upperLimit) {
      dogData.pos.y = y + 48;
      dogData.actualPos.y = y;
    }
    dog.style.left = px(x);
    dog.style.top = px(y);
  };

  const positionMarker = (i, pos) => {
    elements.marker[i].style.left = px(pos.x);
    elements.marker[i].style.top = px(pos.y);
  };

  const moveDog = () => {
    clearInterval(elements.dog.timer.all);
    const { dog } = elements.dog;

    elements.dog.timer.all = setInterval(() => {
      const { left, top } = dog.getBoundingClientRect();
      const start = angles.indexOf(elements.dog.angle);
      const end = angles.indexOf(targetAngle(elements.dog));

      // stop dog
      if (reachedTheGoalYeah(left + 48, top + 48)) {
        clearInterval(elements.dog.timer.all);
        const { x, y } = elements.dog.actualPos;
        dog.style.left = px(x);
        dog.style.top = px(y);
        stopLegs(dog);
        turnDog({
          dog: elements.dog,
          start,
          end: defaultEnd,
          direction: "clockwise",
        });
        return;
      }

      let { x, y } = elements.dog.actualPos;
      const dir = directionConversions[targetAngle(elements.dog)];
      if (dir !== "up" && dir !== "down")
        x += dir.includes("left") ? -distance : distance;
      if (dir !== "left" && dir !== "right")
        y += dir.includes("up") ? -distance : distance;

      positionMarker(0, elements.dog.pos);
      positionMarker(1, control);

      const { x: x2, y: y2 } = rotateCoord({
        angle: elements.dog.angle,
        origin: elements.dog.pos,
        x: elements.dog.pos.x,
        y: elements.dog.pos.y - 100,
      });
      elements.dog.facing.x = x2;
      elements.dog.facing.y = y2;
      positionMarker(2, elements.dog.facing);

      if (start === end) {
        elements.dog.turning = false;
      }

      if (!elements.dog.turning && elements.dog.walk) {
        if (start !== end) {
          elements.dog.turning = true;

          const direction = getDirection({
            pos: elements.dog.pos,
            facing: elements.dog.facing,
            target: control,
          });
          turnDog({
            dog: elements.dog,
            start,
            end,
            direction,
          });
        } else {
          checkBoundaryAndUpdateDogPos(x, y, dog, elements.dog);
          moveLegs(dog);
        }
      }
    }, 200);
  };

  createDog();

  const triggerTurnDog = () => {
    const dog = elements.dog;
    dog.walk = false;
    control.angle = null;

    const direction = getDirection({
      pos: dog.pos,
      facing: dog.facing,
      target: control,
    });

    const start = angles.indexOf(dog.angle);
    const end = angles.indexOf(targetAngle(dog));
    turnDog({
      dog,
      start,
      end,
      direction,
    });
  };

  elements.body.addEventListener("mousemove", (e) => {
    control.x = e.pageX;
    control.y = e.pageY;
    triggerTurnDog();
  });

  elements.body.addEventListener("click", moveDog);
}

window.addEventListener("DOMContentLoaded", init);