Back to buttons
"use client";

import * as React from "react";
import { createPortal } from "react-dom";
import { cn } from "@/lib/utils";

/** One texture pixel, in CSS pixels. Everything snaps to this grid. */
const PX = 3;
/** Stone tile size in texels (Minecraft block textures are 16×16). */
const TILE = 16;

const STONE_BASE = "#7d7d7d";
const STONE_SHADES = ["#747474", "#6a6a6a", "#868686", "#8f8f8f", "#5f5f5f"];

function mulberry32(seed: number) {
  let a = seed >>> 0;
  return () => {
    a = (a + 0x6d2b79f5) >>> 0;
    let t = a;
    t = Math.imul(t ^ (t >>> 15), t | 1);
    t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
    return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
  };
}

/** A seeded 16×16 stone texture, so server and client render the same tile. */
const STONE_TEXTURE = (() => {
  const rand = mulberry32(1337);
  let rects = "";
  for (let y = 0; y < TILE; y++) {
    for (let x = 0; x < TILE; x++) {
      if (rand() < 0.45) continue;
      const shade = STONE_SHADES[Math.floor(rand() * STONE_SHADES.length)]!;
      rects += `<rect x="${x}" y="${y}" width="1" height="1" fill="${shade}"/>`;
    }
  }
  const svg = `<svg xmlns="http://www.w3.org/2000/svg" width="${TILE}" height="${TILE}" shape-rendering="crispEdges"><rect width="${TILE}" height="${TILE}" fill="${STONE_BASE}"/>${rects}</svg>`;
  return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
})();

const pixelFont: React.CSSProperties = {
  // Bring your own pixel font through --font-pixel (the docs use Pixelify Sans).
  fontFamily: "var(--font-pixel, ui-monospace), monospace",
};

const stoneStyle: React.CSSProperties = {
  backgroundColor: STONE_BASE,
  backgroundImage: STONE_TEXTURE,
  backgroundSize: `${TILE * PX}px ${TILE * PX}px`,
  imageRendering: "pixelated",
};

/**
 * Pixels of a crack network across a cols×rows grid, ordered so that any
 * prefix is a plausible "earlier" stage: every branch grows one step per round.
 */
function crackOrder(cols: number, rows: number, seed: number) {
  if (cols < 2 || rows < 2) return [] as [number, number][];
  const rand = mulberry32(seed);
  type Walker = { x: number; y: number; a: number; left: number };
  const walkers: Walker[] = [];
  const origins = Math.max(1, Math.round(cols / 24));

  for (let i = 0; i < origins; i++) {
    const ox = ((i + 0.5) / origins) * cols + (rand() - 0.5) * 4;
    const oy = rows / 2 + (rand() - 0.5) * 3;
    const branches = 4 + Math.floor(rand() * 2);
    for (let b = 0; b < branches; b++) {
      walkers.push({
        x: ox,
        y: oy,
        a: (b / branches) * Math.PI * 2 + rand() * 0.8,
        left: 7 + Math.floor(rand() * 12),
      });
    }
  }

  const seen = new Set<number>();
  const order: [number, number][] = [];
  while (walkers.some((w) => w.left > 0)) {
    for (const w of [...walkers]) {
      if (w.left <= 0) continue;
      w.left--;
      w.a += (rand() - 0.5) * 1.1;
      w.x += Math.cos(w.a);
      w.y += Math.sin(w.a) * 0.75;
      const x = Math.round(w.x);
      const y = Math.round(w.y);
      if (x < 0 || y < 0 || x >= cols || y >= rows) {
        w.left = 0;
        continue;
      }
      const key = y * cols + x;
      if (!seen.has(key)) {
        seen.add(key);
        order.push([x, y]);
      }
      if (rand() < 0.12 && w.left > 3) {
        walkers.push({
          x: w.x,
          y: w.y,
          a: w.a + (rand() < 0.5 ? -0.9 : 0.9),
          left: Math.floor(w.left / 2),
        });
      }
    }
  }
  return order;
}

/* ---------- Sound: synthesized, no assets ---------- */

let audioCtx: AudioContext | null = null;

function getAudio() {
  if (typeof window === "undefined") return null;
  if (!audioCtx) {
    const Ctor =
      window.AudioContext ??
      (window as unknown as { webkitAudioContext?: typeof AudioContext })
        .webkitAudioContext;
    if (!Ctor) return null;
    audioCtx = new Ctor();
  }
  if (audioCtx.state === "suspended") void audioCtx.resume();
  return audioCtx;
}

function playNoise(freq: number, duration: number, volume: number, q = 1) {
  const ctx = getAudio();
  if (!ctx) return;
  const length = Math.floor(ctx.sampleRate * duration);
  const buffer = ctx.createBuffer(1, length, ctx.sampleRate);
  const data = buffer.getChannelData(0);
  for (let i = 0; i < length; i++) data[i] = Math.random() * 2 - 1;

  const source = ctx.createBufferSource();
  source.buffer = buffer;
  const filter = ctx.createBiquadFilter();
  filter.type = "bandpass";
  filter.frequency.value = freq;
  filter.Q.value = q;
  const gain = ctx.createGain();
  const t = ctx.currentTime;
  gain.gain.setValueAtTime(volume, t);
  gain.gain.exponentialRampToValueAtTime(0.001, t + duration);

  source.connect(filter).connect(gain).connect(ctx.destination);
  source.start(t);
}

function playPop() {
  const ctx = getAudio();
  if (!ctx) return;
  const osc = ctx.createOscillator();
  const gain = ctx.createGain();
  const t = ctx.currentTime;
  const base = 480 + Math.random() * 160;
  osc.type = "triangle";
  osc.frequency.setValueAtTime(base, t);
  osc.frequency.exponentialRampToValueAtTime(base * 2, t + 0.07);
  gain.gain.setValueAtTime(0.16, t);
  gain.gain.exponentialRampToValueAtTime(0.001, t + 0.12);
  osc.connect(gain).connect(ctx.destination);
  osc.start(t);
  osc.stop(t + 0.13);
}

const sounds = {
  dig: () => playNoise(900 + Math.random() * 400, 0.08, 0.35, 1.4),
  crack: () => playNoise(520, 0.16, 0.5, 0.9),
  break: () => {
    playNoise(320, 0.38, 0.7, 0.7);
    playNoise(1300, 0.22, 0.3, 1.2);
  },
  pop: playPop,
  place: () => playNoise(240, 0.12, 0.55, 0.8),
};

/* ---------- Particles: pixel chips flung with gravity ---------- */

function spawnChips(
  layer: HTMLElement,
  origin: { x: number; y: number },
  area: { w: number; h: number },
  count: number,
  force: number,
) {
  for (let i = 0; i < count; i++) {
    const chip = document.createElement("span");
    const size = PX * (1 + Math.floor(Math.random() * 2));
    const color =
      Math.random() < 0.3
        ? STONE_BASE
        : STONE_SHADES[Math.floor(Math.random() * STONE_SHADES.length)]!;
    const x0 = origin.x + (Math.random() - 0.5) * area.w;
    const y0 = origin.y + (Math.random() - 0.5) * area.h;
    Object.assign(chip.style, {
      position: "absolute",
      left: `${x0}px`,
      top: `${y0}px`,
      width: `${size}px`,
      height: `${size}px`,
      background: color,
      boxShadow: `inset -1px -1px 0 rgb(0 0 0 / 0.25)`,
    } satisfies Partial<CSSStyleDeclaration>);
    layer.appendChild(chip);

    const vx = (Math.random() - 0.5) * 2 * force;
    const vy = -(0.4 + Math.random()) * force;
    const gravity = 900;
    const duration = 450 + Math.random() * 450;
    const frames: Keyframe[] = [];
    for (let s = 0; s <= 10; s++) {
      const t = (s / 10) * (duration / 1000);
      const dx = Math.round((vx * t) / PX) * PX;
      const dy = Math.round((vy * t + 0.5 * gravity * t * t) / PX) * PX;
      frames.push({
        transform: `translate(${dx}px, ${dy}px)`,
        opacity: s < 7 ? 1 : 1 - (s - 7) / 3,
      });
    }
    chip
      .animate(frames, { duration, easing: "linear", fill: "forwards" })
      .finished.then(
        () => chip.remove(),
        () => chip.remove(),
      );
  }
}

/* ---------- Pickaxe cursor ---------- */

/** 16×16 diamond pickaxe sprite (drawn at 4×, head facing left), inlined so the item stays one file. */
const PICKAXE_SPRITE = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAYAAACqaXHeAAACmUlEQVR42u1bsUorQRQ9ioUiWCh2GlexeGCTKpWgrQhiwB8QXqEoiM37Bhv9AtFP0M5WQZs0pnwPIaxB3hPCswgEGwubRPaOmtmbuTOzm8zpbnZ2ZvZkztk7d3eBgICBxpDl/iMARQALQv3VAFQBxFITHLFMQHFipXQh2WHzplKWJGDYMgFS/7y1Pm0TkHlwJRCBp+myhTkn+zT2BK4Jbu5sFIimH59fSYO7sXkSzx79IvFb46XrACPTkyQeXZwj8cPWHonbnnDZKwFcCdjQtCmM5jTwHtAPBNRMTmbnAdfV/yTeXpuhs1n/SWJV8/+OT42utnlTuQXQ8aGOCbojIAO4AHAi1Vk/SGDgCDDSvAq2BP7OL5H4TNG8eh8vHOyS+E+lkdRwLxdf9UqAAEQ1bIo8SkAUuhUQgeb+Erm9aC5vCt1eYFPdz+ty+6H9QxKvFqdIrO4drioNo1zeFDoJuMj9ve4vggf4ngA8ewKbAF1u36y3kvf5MoDl5HF179A+/tGm7QnZJSAF1Pv8MvN8p54QPMBy/73k7U49wTYB1d/1VhmJROr86olIQs0T1krTTj3BNgHxF5PPlCcED3A8XuY8gU2Aut9n4pMnwHOe4HoFxMiYJwQP8Dy+d09gE6A+qzOE9zzB9wqI4dkTggdojveiUZO6vXNP0NUEIyhF0YmVElmi3zyrSz0B3Xg/CuNd84Tre1qf4NYYdSsghl6jknX+NOPpwPKE4AHM9rWUv0nBuidw3xGKQDVqu2ChjvfJE0yfO3BXQGzxYtOOJ+oJwQN8T4AJcU/IGwHi9YS8ERBD2BMG3gPyToBxDpI3Cahg1xP6jYAYhp6QdwkYo98ISOMJpI3tj6ZcI0L3Dzq8v5QVEBAQEBCQIbwDjb7c841t6aMAAAAASUVORK5CYII=";

/** The pointer sits on the head's top-left corner (texel 3,2); swings pivot on the grip (texel 14,13). */
const PICKAXE_HOTSPOT = { x: 3.5 * PX, y: 2.5 * PX };
const PICKAXE_GRIP = { x: 14.5 * PX, y: 13.5 * PX };
/** Head lifts back clockwise, then strikes down counter-clockwise. */
const WIND_UP = "rotate(24deg)";
const STRIKE = "rotate(-28deg)";

const pickaxeStyle: React.CSSProperties = {
  width: 16 * PX,
  height: 16 * PX,
  backgroundImage: `url("${PICKAXE_SPRITE}")`,
  backgroundSize: "100% 100%",
  imageRendering: "pixelated",
  transformOrigin: `${PICKAXE_GRIP.x}px ${PICKAXE_GRIP.y}px`,
};

/* ---------- Component ---------- */

export interface MinecraftButtonProps
  extends React.ButtonHTMLAttributes<HTMLButtonElement> {
  /** Label used when no children are provided. */
  label?: React.ReactNode;
  /** Taps needed to advance one crack stage. */
  tapsPerStage?: number;
  /** Stages until the button breaks. Breaks after `tapsPerStage * stages` taps. */
  stages?: number;
  /** Play synthesized dig, crack, break, and pickup sounds. */
  sound?: boolean;
  /** Swap the mouse cursor for a pickaxe that swings on each tap. */
  pickaxe?: boolean;
  /** Auto-respawn this many ms after breaking. Omit to wait for the drop to be picked up. */
  respawnAfter?: number;
  /** Fired when the crack deepens to a new stage (1-based). */
  onCrack?: (stage: number) => void;
  /** Fired when the button finally breaks. */
  onBreak?: () => void;
  /** Fired when the button comes back. */
  onRespawn?: () => void;
}

export const MinecraftButton = React.forwardRef<
  HTMLButtonElement,
  MinecraftButtonProps
>(
  (
    {
      children,
      label = "Singleplayer",
      tapsPerStage = 5,
      stages = 4,
      sound = true,
      pickaxe = true,
      respawnAfter,
      onCrack,
      onBreak,
      onRespawn,
      onClick,
      className,
      style,
      disabled,
      type = "button",
      ...props
    },
    ref,
  ) => {
    const buttonRef = React.useRef<HTMLButtonElement | null>(null);
    const layerRef = React.useRef<HTMLSpanElement | null>(null);
    const itemRef = React.useRef<HTMLButtonElement | null>(null);
    const itemBodyRef = React.useRef<HTMLSpanElement | null>(null);
    const [taps, setTaps] = React.useState(0);
    const [broken, setBroken] = React.useState(false);
    const [grid, setGrid] = React.useState({ cols: 0, rows: 0 });
    const [seed, setSeed] = React.useState(7);
    const [aiming, setAiming] = React.useState(false);
    const pointerRef = React.useRef({ x: 0, y: 0 });
    const cursorRef = React.useRef<HTMLDivElement | null>(null);
    const swingRef = React.useRef<HTMLDivElement | null>(null);
    const swingAnim = React.useRef<Animation | undefined>(undefined);

    const placeCursor = React.useCallback((node: HTMLDivElement | null) => {
      cursorRef.current = node;
      if (!node) return;
      const { x, y } = pointerRef.current;
      node.style.transform = `translate(${x - PICKAXE_HOTSPOT.x}px, ${y - PICKAXE_HOTSPOT.y}px)`;
    }, []);

    const swing = (keyframes: Keyframe[], duration: number) => {
      const node = swingRef.current;
      if (!node || window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
      swingAnim.current?.cancel();
      swingAnim.current = node.animate(keyframes, {
        duration,
        easing: "cubic-bezier(0.3, 0, 0.2, 1)",
        fill: "forwards",
      });
    };

    const trackPointer = (event: React.PointerEvent) => {
      const overButton =
        pickaxe &&
        !broken &&
        !disabled &&
        event.pointerType !== "touch" &&
        !!buttonRef.current?.contains(event.target as Node);
      pointerRef.current = { x: event.clientX, y: event.clientY };
      if (cursorRef.current) placeCursor(cursorRef.current);
      if (overButton !== aiming) setAiming(overButton);
    };

    const perStage = Math.max(1, Math.floor(tapsPerStage));
    const stageCount = Math.max(1, Math.floor(stages));
    const breakAt = perStage * stageCount;
    // The last stage is the break itself, so the visible crack levels stop one short.
    const crackLevels = Math.max(1, stageCount - 1);
    const level = Math.min(Math.floor(taps / perStage), crackLevels);

    const setButtonRef = (node: HTMLButtonElement | null) => {
      buttonRef.current = node;
      if (typeof ref === "function") ref(node);
      else if (ref) ref.current = node;
    };

    React.useEffect(() => {
      const button = buttonRef.current;
      if (!button) return;
      const observer = new ResizeObserver(() => {
        setGrid({
          cols: Math.ceil(button.offsetWidth / PX),
          rows: Math.ceil(button.offsetHeight / PX),
        });
      });
      observer.observe(button);
      return () => observer.disconnect();
    }, []);

    const order = React.useMemo(
      () => crackOrder(grid.cols, grid.rows, seed),
      [grid.cols, grid.rows, seed],
    );
    const visible = order.slice(
      0,
      Math.round((order.length * level) / crackLevels),
    );

    const reduceMotion = () =>
      window.matchMedia("(prefers-reduced-motion: reduce)").matches;

    const respawn = React.useCallback(() => {
      setBroken(false);
      setTaps(0);
      setSeed((s) => s + 1);
      onRespawn?.();
      requestAnimationFrame(() => {
        const button = buttonRef.current;
        if (!button) return;
        button.focus({ preventScroll: true });
        if (!window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
          button.animate(
            [{ transform: "scale(0.9)" }, { transform: "scale(1)" }],
            { duration: 180, easing: "steps(3, end)" },
          );
        }
      });
    }, [onRespawn]);

    const pickUp = () => {
      if (sound) sounds.pop();
      const item = itemRef.current;
      if (item && !reduceMotion()) {
        item
          .animate(
            [
              { transform: "translate(-50%, -50%) scale(1)", opacity: 1 },
              { transform: "translate(-50%, -110%) scale(0.4)", opacity: 0 },
            ],
            { duration: 140, easing: "ease-in", fill: "forwards" },
          )
          .finished.then(respawn, respawn);
      } else {
        respawn();
      }
    };

    // Dropped item: pops out, then bobs and spins like an item entity.
    React.useEffect(() => {
      if (!broken) return;
      itemRef.current?.focus({ preventScroll: true });
      const body = itemBodyRef.current;
      let loop: Animation | undefined;
      let drop: Animation | undefined;
      if (body && !window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
        drop = body.animate(
          [
            { transform: "translateY(0) scale(0.5)" },
            { transform: "translateY(-18px) scale(0.9)", offset: 0.4 },
            { transform: "translateY(0) scale(1)" },
          ],
          { duration: 360, easing: "ease-out" },
        );
        drop.finished.then(
          () => {
            loop = body.animate(
              [
                { transform: "translateY(0) rotateY(0deg)" },
                { transform: "translateY(-5px) rotateY(180deg)" },
                { transform: "translateY(0) rotateY(360deg)" },
              ],
              { duration: 2600, iterations: Infinity, easing: "linear" },
            );
          },
          () => {},
        );
      }
      const timer =
        respawnAfter !== undefined
          ? window.setTimeout(respawn, Math.max(0, respawnAfter))
          : undefined;
      return () => {
        drop?.cancel();
        loop?.cancel();
        window.clearTimeout(timer);
      };
    }, [broken, respawnAfter, respawn]);

    const handleClick = (event: React.MouseEvent<HTMLButtonElement>) => {
      onClick?.(event);
      if (disabled || broken || event.defaultPrevented) return;

      // Strike from wherever the pointer-down wind-up left the pickaxe.
      if (aiming) {
        swing(
          [
            { transform: WIND_UP },
            { transform: STRIKE, offset: 0.35 },
            { transform: "rotate(0deg)" },
          ],
          240,
        );
      }

      const button = buttonRef.current;
      const layer = layerRef.current;
      const next = taps + 1;
      const nextLevel = Math.min(Math.floor(next / perStage), crackLevels);
      const breaking = next >= breakAt;
      const deepened = !breaking && nextLevel > level;
      const motion = !reduceMotion();

      if (button && layer && motion) {
        const rect = button.getBoundingClientRect();
        // Keyboard clicks report 0,0; chip from the center instead.
        const fromPointer = event.detail > 0;
        const origin = {
          x: fromPointer ? event.clientX - rect.left : rect.width / 2,
          y: fromPointer ? event.clientY - rect.top : rect.height / 2,
        };
        if (breaking) {
          spawnChips(
            layer,
            { x: rect.width / 2, y: rect.height / 2 },
            { w: rect.width, h: rect.height },
            Math.min(90, Math.round(rect.width / 3)),
            260,
          );
        } else {
          spawnChips(
            layer,
            origin,
            { w: 6, h: 6 },
            deepened ? 10 : 4,
            deepened ? 200 : 140,
          );
          const kick = deepened ? 3 : 1.5;
          button.animate(
            [
              { transform: "translate(0, 0)" },
              { transform: `translate(${-kick}px, ${kick / 2}px)` },
              { transform: `translate(${kick}px, 0)` },
              { transform: "translate(0, 0)" },
            ],
            { duration: deepened ? 180 : 110, easing: "steps(4, end)" },
          );
        }
      }

      if (sound) {
        if (breaking) sounds.break();
        else if (deepened) sounds.crack();
        else sounds.dig();
      }

      setTaps(next);
      if (deepened) onCrack?.(nextLevel);
      if (breaking) {
        setBroken(true);
        onBreak?.();
      }
    };

    const content = children ?? label;

    return (
      <span
        className="relative inline-flex align-middle"
        onPointerEnter={trackPointer}
        onPointerMove={trackPointer}
        onPointerLeave={() => setAiming(false)}
        onPointerDown={(event) => {
          trackPointer(event);
          if (aiming) swing([{ transform: WIND_UP }], 90);
        }}
      >
        <button
          ref={setButtonRef}
          type={type}
          disabled={disabled || broken}
          aria-hidden={broken || undefined}
          tabIndex={broken ? -1 : undefined}
          data-stage={level || undefined}
          onClick={handleClick}
          style={{
            ...stoneStyle,
            ...pixelFont,
            ...(aiming ? { cursor: "none" } : null),
            ...style,
          }}
          className={cn(
            "group/mc relative inline-flex h-12 min-w-56 cursor-pointer items-center justify-center rounded-none px-6 outline-none select-none",
            "text-lg leading-none tracking-wide text-[#e0e0e0] [text-shadow:3px_3px_0_#3f3f3f]",
            // Black texel outline with a light top-left bevel and dark bottom-right bevel.
            "shadow-[0_0_0_3px_#000,inset_3px_3px_0_rgb(255_255_255/0.32),inset_-3px_-3px_0_rgb(0_0_0/0.38)]",
            // Hover lights the outline white and turns the label pale yellow, like the Java menus.
            "hover:text-[#ffffa0] hover:shadow-[0_0_0_3px_#fff,inset_3px_3px_0_rgb(255_255_255/0.32),inset_-3px_-3px_0_rgb(0_0_0/0.38)]",
            "focus-visible:text-[#ffffa0] focus-visible:shadow-[0_0_0_3px_#fff,inset_3px_3px_0_rgb(255_255_255/0.32),inset_-3px_-3px_0_rgb(0_0_0/0.38)]",
            // Pressing flips the bevel and sinks the face one texel.
            "active:translate-y-[3px] active:shadow-[0_0_0_3px_#fff,inset_3px_3px_0_rgb(0_0_0/0.38),inset_-3px_-3px_0_rgb(255_255_255/0.2)] motion-reduce:active:translate-y-0",
            "disabled:cursor-not-allowed disabled:text-[#a0a0a0] disabled:brightness-75",
            broken && "invisible",
            className,
          )}
          {...props}
        >
          {visible.length > 0 ? (
            <svg
              aria-hidden
              className="pointer-events-none absolute inset-0 size-full"
              viewBox={`0 0 ${grid.cols} ${grid.rows}`}
              preserveAspectRatio="none"
              shapeRendering="crispEdges"
            >
              {visible.map(([x, y]) => (
                <React.Fragment key={`${x}-${y}`}>
                  <rect x={x} y={y + 1} width={1} height={1} fill="rgb(255 255 255 / 0.14)" />
                  <rect x={x} y={y} width={1} height={1} fill="rgb(16 16 16 / 0.82)" />
                </React.Fragment>
              ))}
            </svg>
          ) : null}
          <span className="relative">{content}</span>
        </button>

        <span
          ref={layerRef}
          aria-hidden
          className="pointer-events-none absolute inset-0 z-10 overflow-visible"
        />

        {/* aiming only turns on from a pointer event, so this never renders on the server. */}
        {aiming
          ? createPortal(
              <div
                ref={placeCursor}
                aria-hidden
                className="pointer-events-none fixed top-0 left-0 z-[90]"
              >
                <div
                  ref={swingRef}
                  className="drop-shadow-[2px_2px_0_rgb(0_0_0/0.25)]"
                  style={pickaxeStyle}
                />
              </div>,
              document.body,
            )
          : null}

        {broken ? (
          <button
            ref={itemRef}
            type="button"
            onClick={pickUp}
            aria-label={typeof content === "string" ? `Pick up ${content}` : "Pick up"}
            className="group/item absolute top-1/2 left-1/2 z-20 grid size-12 -translate-x-1/2 -translate-y-1/2 cursor-pointer place-items-center outline-none [perspective:240px]"
          >
            <span
              ref={itemBodyRef}
              style={stoneStyle}
              className="block size-6 shadow-[0_0_0_2px_#000,inset_2px_2px_0_rgb(255_255_255/0.32),inset_-2px_-2px_0_rgb(0_0_0/0.38)] [transform-style:preserve-3d] group-focus-visible/item:shadow-[0_0_0_2px_#fff,inset_2px_2px_0_rgb(255_255_255/0.32),inset_-2px_-2px_0_rgb(0_0_0/0.38)]"
            />
            <span className="absolute bottom-1 h-1 w-5 bg-black/30" />
            {/* Item tooltip: near-black purple panel with the violet gradient frame. */}
            <span
              style={pixelFont}
              className="pointer-events-none absolute bottom-full left-1/2 mb-1 -translate-x-1/2 border-2 border-[#100010]/95 bg-[#100010]/95 px-1.5 py-1 text-sm leading-none whitespace-nowrap text-white opacity-0 shadow-[inset_0_0_0_1px_#5000ff80] [text-shadow:2px_2px_0_#3f3f3f] group-hover/item:opacity-100 group-focus-visible/item:opacity-100">
              {content}
            </span>
          </button>
        ) : null}
      </span>
    );
  },
);

MinecraftButton.displayName = "MinecraftButton";

export default MinecraftButton;

MinecraftButton

By jay sharma

Try the interaction, copy the React source files, or download the complete example.

About MinecraftButton

MinecraftButton is an animated React and Tailwind CSS button by jay sharma. Try the interaction, copy the React source, or download the example with creator credit.

Effects and categories
Hover effects, Animated
Using this example
Copy a TSX file or download the original source and standalone demo. Test keyboard focus, motion and contrast in your own project.

Usage, Tailwind and licensing questions

Read the source files

import-examples/minecraft-button.tsx

import { MinecraftButton } from "@/components/evil-buttons/minecraft-button";

export function ButtonDemo() {
  return (
    <MinecraftButton
      tapsPerStage={5}
      stages={4}
      onCrack={(stage) => console.log("Crack stage", stage)}
      onBreak={() => console.log("Broken.")}
    >
      Singleplayer
    </MinecraftButton>
  );
}

components/evil-buttons/minecraft-button.tsx

"use client";

import * as React from "react";
import { createPortal } from "react-dom";
import { cn } from "@/lib/utils";

/** One texture pixel, in CSS pixels. Everything snaps to this grid. */
const PX = 3;
/** Stone tile size in texels (Minecraft block textures are 16×16). */
const TILE = 16;

const STONE_BASE = "#7d7d7d";
const STONE_SHADES = ["#747474", "#6a6a6a", "#868686", "#8f8f8f", "#5f5f5f"];

function mulberry32(seed: number) {
  let a = seed >>> 0;
  return () => {
    a = (a + 0x6d2b79f5) >>> 0;
    let t = a;
    t = Math.imul(t ^ (t >>> 15), t | 1);
    t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
    return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
  };
}

/** A seeded 16×16 stone texture, so server and client render the same tile. */
const STONE_TEXTURE = (() => {
  const rand = mulberry32(1337);
  let rects = "";
  for (let y = 0; y < TILE; y++) {
    for (let x = 0; x < TILE; x++) {
      if (rand() < 0.45) continue;
      const shade = STONE_SHADES[Math.floor(rand() * STONE_SHADES.length)]!;
      rects += `<rect x="${x}" y="${y}" width="1" height="1" fill="${shade}"/>`;
    }
  }
  const svg = `<svg xmlns="http://www.w3.org/2000/svg" width="${TILE}" height="${TILE}" shape-rendering="crispEdges"><rect width="${TILE}" height="${TILE}" fill="${STONE_BASE}"/>${rects}</svg>`;
  return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
})();

const pixelFont: React.CSSProperties = {
  // Bring your own pixel font through --font-pixel (the docs use Pixelify Sans).
  fontFamily: "var(--font-pixel, ui-monospace), monospace",
};

const stoneStyle: React.CSSProperties = {
  backgroundColor: STONE_BASE,
  backgroundImage: STONE_TEXTURE,
  backgroundSize: `${TILE * PX}px ${TILE * PX}px`,
  imageRendering: "pixelated",
};

/**
 * Pixels of a crack network across a cols×rows grid, ordered so that any
 * prefix is a plausible "earlier" stage: every branch grows one step per round.
 */
function crackOrder(cols: number, rows: number, seed: number) {
  if (cols < 2 || rows < 2) return [] as [number, number][];
  const rand = mulberry32(seed);
  type Walker = { x: number; y: number; a: number; left: number };
  const walkers: Walker[] = [];
  const origins = Math.max(1, Math.round(cols / 24));

  for (let i = 0; i < origins; i++) {
    const ox = ((i + 0.5) / origins) * cols + (rand() - 0.5) * 4;
    const oy = rows / 2 + (rand() - 0.5) * 3;
    const branches = 4 + Math.floor(rand() * 2);
    for (let b = 0; b < branches; b++) {
      walkers.push({
        x: ox,
        y: oy,
        a: (b / branches) * Math.PI * 2 + rand() * 0.8,
        left: 7 + Math.floor(rand() * 12),
      });
    }
  }

  const seen = new Set<number>();
  const order: [number, number][] = [];
  while (walkers.some((w) => w.left > 0)) {
    for (const w of [...walkers]) {
      if (w.left <= 0) continue;
      w.left--;
      w.a += (rand() - 0.5) * 1.1;
      w.x += Math.cos(w.a);
      w.y += Math.sin(w.a) * 0.75;
      const x = Math.round(w.x);
      const y = Math.round(w.y);
      if (x < 0 || y < 0 || x >= cols || y >= rows) {
        w.left = 0;
        continue;
      }
      const key = y * cols + x;
      if (!seen.has(key)) {
        seen.add(key);
        order.push([x, y]);
      }
      if (rand() < 0.12 && w.left > 3) {
        walkers.push({
          x: w.x,
          y: w.y,
          a: w.a + (rand() < 0.5 ? -0.9 : 0.9),
          left: Math.floor(w.left / 2),
        });
      }
    }
  }
  return order;
}

/* ---------- Sound: synthesized, no assets ---------- */

let audioCtx: AudioContext | null = null;

function getAudio() {
  if (typeof window === "undefined") return null;
  if (!audioCtx) {
    const Ctor =
      window.AudioContext ??
      (window as unknown as { webkitAudioContext?: typeof AudioContext })
        .webkitAudioContext;
    if (!Ctor) return null;
    audioCtx = new Ctor();
  }
  if (audioCtx.state === "suspended") void audioCtx.resume();
  return audioCtx;
}

function playNoise(freq: number, duration: number, volume: number, q = 1) {
  const ctx = getAudio();
  if (!ctx) return;
  const length = Math.floor(ctx.sampleRate * duration);
  const buffer = ctx.createBuffer(1, length, ctx.sampleRate);
  const data = buffer.getChannelData(0);
  for (let i = 0; i < length; i++) data[i] = Math.random() * 2 - 1;

  const source = ctx.createBufferSource();
  source.buffer = buffer;
  const filter = ctx.createBiquadFilter();
  filter.type = "bandpass";
  filter.frequency.value = freq;
  filter.Q.value = q;
  const gain = ctx.createGain();
  const t = ctx.currentTime;
  gain.gain.setValueAtTime(volume, t);
  gain.gain.exponentialRampToValueAtTime(0.001, t + duration);

  source.connect(filter).connect(gain).connect(ctx.destination);
  source.start(t);
}

function playPop() {
  const ctx = getAudio();
  if (!ctx) return;
  const osc = ctx.createOscillator();
  const gain = ctx.createGain();
  const t = ctx.currentTime;
  const base = 480 + Math.random() * 160;
  osc.type = "triangle";
  osc.frequency.setValueAtTime(base, t);
  osc.frequency.exponentialRampToValueAtTime(base * 2, t + 0.07);
  gain.gain.setValueAtTime(0.16, t);
  gain.gain.exponentialRampToValueAtTime(0.001, t + 0.12);
  osc.connect(gain).connect(ctx.destination);
  osc.start(t);
  osc.stop(t + 0.13);
}

const sounds = {
  dig: () => playNoise(900 + Math.random() * 400, 0.08, 0.35, 1.4),
  crack: () => playNoise(520, 0.16, 0.5, 0.9),
  break: () => {
    playNoise(320, 0.38, 0.7, 0.7);
    playNoise(1300, 0.22, 0.3, 1.2);
  },
  pop: playPop,
  place: () => playNoise(240, 0.12, 0.55, 0.8),
};

/* ---------- Particles: pixel chips flung with gravity ---------- */

function spawnChips(
  layer: HTMLElement,
  origin: { x: number; y: number },
  area: { w: number; h: number },
  count: number,
  force: number,
) {
  for (let i = 0; i < count; i++) {
    const chip = document.createElement("span");
    const size = PX * (1 + Math.floor(Math.random() * 2));
    const color =
      Math.random() < 0.3
        ? STONE_BASE
        : STONE_SHADES[Math.floor(Math.random() * STONE_SHADES.length)]!;
    const x0 = origin.x + (Math.random() - 0.5) * area.w;
    const y0 = origin.y + (Math.random() - 0.5) * area.h;
    Object.assign(chip.style, {
      position: "absolute",
      left: `${x0}px`,
      top: `${y0}px`,
      width: `${size}px`,
      height: `${size}px`,
      background: color,
      boxShadow: `inset -1px -1px 0 rgb(0 0 0 / 0.25)`,
    } satisfies Partial<CSSStyleDeclaration>);
    layer.appendChild(chip);

    const vx = (Math.random() - 0.5) * 2 * force;
    const vy = -(0.4 + Math.random()) * force;
    const gravity = 900;
    const duration = 450 + Math.random() * 450;
    const frames: Keyframe[] = [];
    for (let s = 0; s <= 10; s++) {
      const t = (s / 10) * (duration / 1000);
      const dx = Math.round((vx * t) / PX) * PX;
      const dy = Math.round((vy * t + 0.5 * gravity * t * t) / PX) * PX;
      frames.push({
        transform: `translate(${dx}px, ${dy}px)`,
        opacity: s < 7 ? 1 : 1 - (s - 7) / 3,
      });
    }
    chip
      .animate(frames, { duration, easing: "linear", fill: "forwards" })
      .finished.then(
        () => chip.remove(),
        () => chip.remove(),
      );
  }
}

/* ---------- Pickaxe cursor ---------- */

/** 16×16 diamond pickaxe sprite (drawn at 4×, head facing left), inlined so the item stays one file. */
const PICKAXE_SPRITE = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAYAAACqaXHeAAACmUlEQVR42u1bsUorQRQ9ioUiWCh2GlexeGCTKpWgrQhiwB8QXqEoiM37Bhv9AtFP0M5WQZs0pnwPIaxB3hPCswgEGwubRPaOmtmbuTOzm8zpbnZ2ZvZkztk7d3eBgICBxpDl/iMARQALQv3VAFQBxFITHLFMQHFipXQh2WHzplKWJGDYMgFS/7y1Pm0TkHlwJRCBp+myhTkn+zT2BK4Jbu5sFIimH59fSYO7sXkSzx79IvFb46XrACPTkyQeXZwj8cPWHonbnnDZKwFcCdjQtCmM5jTwHtAPBNRMTmbnAdfV/yTeXpuhs1n/SWJV8/+OT42utnlTuQXQ8aGOCbojIAO4AHAi1Vk/SGDgCDDSvAq2BP7OL5H4TNG8eh8vHOyS+E+lkdRwLxdf9UqAAEQ1bIo8SkAUuhUQgeb+Erm9aC5vCt1eYFPdz+ty+6H9QxKvFqdIrO4drioNo1zeFDoJuMj9ve4vggf4ngA8ewKbAF1u36y3kvf5MoDl5HF179A+/tGm7QnZJSAF1Pv8MvN8p54QPMBy/73k7U49wTYB1d/1VhmJROr86olIQs0T1krTTj3BNgHxF5PPlCcED3A8XuY8gU2Aut9n4pMnwHOe4HoFxMiYJwQP8Dy+d09gE6A+qzOE9zzB9wqI4dkTggdojveiUZO6vXNP0NUEIyhF0YmVElmi3zyrSz0B3Xg/CuNd84Tre1qf4NYYdSsghl6jknX+NOPpwPKE4AHM9rWUv0nBuidw3xGKQDVqu2ChjvfJE0yfO3BXQGzxYtOOJ+oJwQN8T4AJcU/IGwHi9YS8ERBD2BMG3gPyToBxDpI3Cahg1xP6jYAYhp6QdwkYo98ISOMJpI3tj6ZcI0L3Dzq8v5QVEBAQEBCQIbwDjb7c841t6aMAAAAASUVORK5CYII=";

/** The pointer sits on the head's top-left corner (texel 3,2); swings pivot on the grip (texel 14,13). */
const PICKAXE_HOTSPOT = { x: 3.5 * PX, y: 2.5 * PX };
const PICKAXE_GRIP = { x: 14.5 * PX, y: 13.5 * PX };
/** Head lifts back clockwise, then strikes down counter-clockwise. */
const WIND_UP = "rotate(24deg)";
const STRIKE = "rotate(-28deg)";

const pickaxeStyle: React.CSSProperties = {
  width: 16 * PX,
  height: 16 * PX,
  backgroundImage: `url("${PICKAXE_SPRITE}")`,
  backgroundSize: "100% 100%",
  imageRendering: "pixelated",
  transformOrigin: `${PICKAXE_GRIP.x}px ${PICKAXE_GRIP.y}px`,
};

/* ---------- Component ---------- */

export interface MinecraftButtonProps
  extends React.ButtonHTMLAttributes<HTMLButtonElement> {
  /** Label used when no children are provided. */
  label?: React.ReactNode;
  /** Taps needed to advance one crack stage. */
  tapsPerStage?: number;
  /** Stages until the button breaks. Breaks after `tapsPerStage * stages` taps. */
  stages?: number;
  /** Play synthesized dig, crack, break, and pickup sounds. */
  sound?: boolean;
  /** Swap the mouse cursor for a pickaxe that swings on each tap. */
  pickaxe?: boolean;
  /** Auto-respawn this many ms after breaking. Omit to wait for the drop to be picked up. */
  respawnAfter?: number;
  /** Fired when the crack deepens to a new stage (1-based). */
  onCrack?: (stage: number) => void;
  /** Fired when the button finally breaks. */
  onBreak?: () => void;
  /** Fired when the button comes back. */
  onRespawn?: () => void;
}

export const MinecraftButton = React.forwardRef<
  HTMLButtonElement,
  MinecraftButtonProps
>(
  (
    {
      children,
      label = "Singleplayer",
      tapsPerStage = 5,
      stages = 4,
      sound = true,
      pickaxe = true,
      respawnAfter,
      onCrack,
      onBreak,
      onRespawn,
      onClick,
      className,
      style,
      disabled,
      type = "button",
      ...props
    },
    ref,
  ) => {
    const buttonRef = React.useRef<HTMLButtonElement | null>(null);
    const layerRef = React.useRef<HTMLSpanElement | null>(null);
    const itemRef = React.useRef<HTMLButtonElement | null>(null);
    const itemBodyRef = React.useRef<HTMLSpanElement | null>(null);
    const [taps, setTaps] = React.useState(0);
    const [broken, setBroken] = React.useState(false);
    const [grid, setGrid] = React.useState({ cols: 0, rows: 0 });
    const [seed, setSeed] = React.useState(7);
    const [aiming, setAiming] = React.useState(false);
    const pointerRef = React.useRef({ x: 0, y: 0 });
    const cursorRef = React.useRef<HTMLDivElement | null>(null);
    const swingRef = React.useRef<HTMLDivElement | null>(null);
    const swingAnim = React.useRef<Animation | undefined>(undefined);

    const placeCursor = React.useCallback((node: HTMLDivElement | null) => {
      cursorRef.current = node;
      if (!node) return;
      const { x, y } = pointerRef.current;
      node.style.transform = `translate(${x - PICKAXE_HOTSPOT.x}px, ${y - PICKAXE_HOTSPOT.y}px)`;
    }, []);

    const swing = (keyframes: Keyframe[], duration: number) => {
      const node = swingRef.current;
      if (!node || window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
      swingAnim.current?.cancel();
      swingAnim.current = node.animate(keyframes, {
        duration,
        easing: "cubic-bezier(0.3, 0, 0.2, 1)",
        fill: "forwards",
      });
    };

    const trackPointer = (event: React.PointerEvent) => {
      const overButton =
        pickaxe &&
        !broken &&
        !disabled &&
        event.pointerType !== "touch" &&
        !!buttonRef.current?.contains(event.target as Node);
      pointerRef.current = { x: event.clientX, y: event.clientY };
      if (cursorRef.current) placeCursor(cursorRef.current);
      if (overButton !== aiming) setAiming(overButton);
    };

    const perStage = Math.max(1, Math.floor(tapsPerStage));
    const stageCount = Math.max(1, Math.floor(stages));
    const breakAt = perStage * stageCount;
    // The last stage is the break itself, so the visible crack levels stop one short.
    const crackLevels = Math.max(1, stageCount - 1);
    const level = Math.min(Math.floor(taps / perStage), crackLevels);

    const setButtonRef = (node: HTMLButtonElement | null) => {
      buttonRef.current = node;
      if (typeof ref === "function") ref(node);
      else if (ref) ref.current = node;
    };

    React.useEffect(() => {
      const button = buttonRef.current;
      if (!button) return;
      const observer = new ResizeObserver(() => {
        setGrid({
          cols: Math.ceil(button.offsetWidth / PX),
          rows: Math.ceil(button.offsetHeight / PX),
        });
      });
      observer.observe(button);
      return () => observer.disconnect();
    }, []);

    const order = React.useMemo(
      () => crackOrder(grid.cols, grid.rows, seed),
      [grid.cols, grid.rows, seed],
    );
    const visible = order.slice(
      0,
      Math.round((order.length * level) / crackLevels),
    );

    const reduceMotion = () =>
      window.matchMedia("(prefers-reduced-motion: reduce)").matches;

    const respawn = React.useCallback(() => {
      setBroken(false);
      setTaps(0);
      setSeed((s) => s + 1);
      onRespawn?.();
      requestAnimationFrame(() => {
        const button = buttonRef.current;
        if (!button) return;
        button.focus({ preventScroll: true });
        if (!window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
          button.animate(
            [{ transform: "scale(0.9)" }, { transform: "scale(1)" }],
            { duration: 180, easing: "steps(3, end)" },
          );
        }
      });
    }, [onRespawn]);

    const pickUp = () => {
      if (sound) sounds.pop();
      const item = itemRef.current;
      if (item && !reduceMotion()) {
        item
          .animate(
            [
              { transform: "translate(-50%, -50%) scale(1)", opacity: 1 },
              { transform: "translate(-50%, -110%) scale(0.4)", opacity: 0 },
            ],
            { duration: 140, easing: "ease-in", fill: "forwards" },
          )
          .finished.then(respawn, respawn);
      } else {
        respawn();
      }
    };

    // Dropped item: pops out, then bobs and spins like an item entity.
    React.useEffect(() => {
      if (!broken) return;
      itemRef.current?.focus({ preventScroll: true });
      const body = itemBodyRef.current;
      let loop: Animation | undefined;
      let drop: Animation | undefined;
      if (body && !window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
        drop = body.animate(
          [
            { transform: "translateY(0) scale(0.5)" },
            { transform: "translateY(-18px) scale(0.9)", offset: 0.4 },
            { transform: "translateY(0) scale(1)" },
          ],
          { duration: 360, easing: "ease-out" },
        );
        drop.finished.then(
          () => {
            loop = body.animate(
              [
                { transform: "translateY(0) rotateY(0deg)" },
                { transform: "translateY(-5px) rotateY(180deg)" },
                { transform: "translateY(0) rotateY(360deg)" },
              ],
              { duration: 2600, iterations: Infinity, easing: "linear" },
            );
          },
          () => {},
        );
      }
      const timer =
        respawnAfter !== undefined
          ? window.setTimeout(respawn, Math.max(0, respawnAfter))
          : undefined;
      return () => {
        drop?.cancel();
        loop?.cancel();
        window.clearTimeout(timer);
      };
    }, [broken, respawnAfter, respawn]);

    const handleClick = (event: React.MouseEvent<HTMLButtonElement>) => {
      onClick?.(event);
      if (disabled || broken || event.defaultPrevented) return;

      // Strike from wherever the pointer-down wind-up left the pickaxe.
      if (aiming) {
        swing(
          [
            { transform: WIND_UP },
            { transform: STRIKE, offset: 0.35 },
            { transform: "rotate(0deg)" },
          ],
          240,
        );
      }

      const button = buttonRef.current;
      const layer = layerRef.current;
      const next = taps + 1;
      const nextLevel = Math.min(Math.floor(next / perStage), crackLevels);
      const breaking = next >= breakAt;
      const deepened = !breaking && nextLevel > level;
      const motion = !reduceMotion();

      if (button && layer && motion) {
        const rect = button.getBoundingClientRect();
        // Keyboard clicks report 0,0; chip from the center instead.
        const fromPointer = event.detail > 0;
        const origin = {
          x: fromPointer ? event.clientX - rect.left : rect.width / 2,
          y: fromPointer ? event.clientY - rect.top : rect.height / 2,
        };
        if (breaking) {
          spawnChips(
            layer,
            { x: rect.width / 2, y: rect.height / 2 },
            { w: rect.width, h: rect.height },
            Math.min(90, Math.round(rect.width / 3)),
            260,
          );
        } else {
          spawnChips(
            layer,
            origin,
            { w: 6, h: 6 },
            deepened ? 10 : 4,
            deepened ? 200 : 140,
          );
          const kick = deepened ? 3 : 1.5;
          button.animate(
            [
              { transform: "translate(0, 0)" },
              { transform: `translate(${-kick}px, ${kick / 2}px)` },
              { transform: `translate(${kick}px, 0)` },
              { transform: "translate(0, 0)" },
            ],
            { duration: deepened ? 180 : 110, easing: "steps(4, end)" },
          );
        }
      }

      if (sound) {
        if (breaking) sounds.break();
        else if (deepened) sounds.crack();
        else sounds.dig();
      }

      setTaps(next);
      if (deepened) onCrack?.(nextLevel);
      if (breaking) {
        setBroken(true);
        onBreak?.();
      }
    };

    const content = children ?? label;

    return (
      <span
        className="relative inline-flex align-middle"
        onPointerEnter={trackPointer}
        onPointerMove={trackPointer}
        onPointerLeave={() => setAiming(false)}
        onPointerDown={(event) => {
          trackPointer(event);
          if (aiming) swing([{ transform: WIND_UP }], 90);
        }}
      >
        <button
          ref={setButtonRef}
          type={type}
          disabled={disabled || broken}
          aria-hidden={broken || undefined}
          tabIndex={broken ? -1 : undefined}
          data-stage={level || undefined}
          onClick={handleClick}
          style={{
            ...stoneStyle,
            ...pixelFont,
            ...(aiming ? { cursor: "none" } : null),
            ...style,
          }}
          className={cn(
            "group/mc relative inline-flex h-12 min-w-56 cursor-pointer items-center justify-center rounded-none px-6 outline-none select-none",
            "text-lg leading-none tracking-wide text-[#e0e0e0] [text-shadow:3px_3px_0_#3f3f3f]",
            // Black texel outline with a light top-left bevel and dark bottom-right bevel.
            "shadow-[0_0_0_3px_#000,inset_3px_3px_0_rgb(255_255_255/0.32),inset_-3px_-3px_0_rgb(0_0_0/0.38)]",
            // Hover lights the outline white and turns the label pale yellow, like the Java menus.
            "hover:text-[#ffffa0] hover:shadow-[0_0_0_3px_#fff,inset_3px_3px_0_rgb(255_255_255/0.32),inset_-3px_-3px_0_rgb(0_0_0/0.38)]",
            "focus-visible:text-[#ffffa0] focus-visible:shadow-[0_0_0_3px_#fff,inset_3px_3px_0_rgb(255_255_255/0.32),inset_-3px_-3px_0_rgb(0_0_0/0.38)]",
            // Pressing flips the bevel and sinks the face one texel.
            "active:translate-y-[3px] active:shadow-[0_0_0_3px_#fff,inset_3px_3px_0_rgb(0_0_0/0.38),inset_-3px_-3px_0_rgb(255_255_255/0.2)] motion-reduce:active:translate-y-0",
            "disabled:cursor-not-allowed disabled:text-[#a0a0a0] disabled:brightness-75",
            broken && "invisible",
            className,
          )}
          {...props}
        >
          {visible.length > 0 ? (
            <svg
              aria-hidden
              className="pointer-events-none absolute inset-0 size-full"
              viewBox={`0 0 ${grid.cols} ${grid.rows}`}
              preserveAspectRatio="none"
              shapeRendering="crispEdges"
            >
              {visible.map(([x, y]) => (
                <React.Fragment key={`${x}-${y}`}>
                  <rect x={x} y={y + 1} width={1} height={1} fill="rgb(255 255 255 / 0.14)" />
                  <rect x={x} y={y} width={1} height={1} fill="rgb(16 16 16 / 0.82)" />
                </React.Fragment>
              ))}
            </svg>
          ) : null}
          <span className="relative">{content}</span>
        </button>

        <span
          ref={layerRef}
          aria-hidden
          className="pointer-events-none absolute inset-0 z-10 overflow-visible"
        />

        {/* aiming only turns on from a pointer event, so this never renders on the server. */}
        {aiming
          ? createPortal(
              <div
                ref={placeCursor}
                aria-hidden
                className="pointer-events-none fixed top-0 left-0 z-[90]"
              >
                <div
                  ref={swingRef}
                  className="drop-shadow-[2px_2px_0_rgb(0_0_0/0.25)]"
                  style={pickaxeStyle}
                />
              </div>,
              document.body,
            )
          : null}

        {broken ? (
          <button
            ref={itemRef}
            type="button"
            onClick={pickUp}
            aria-label={typeof content === "string" ? `Pick up ${content}` : "Pick up"}
            className="group/item absolute top-1/2 left-1/2 z-20 grid size-12 -translate-x-1/2 -translate-y-1/2 cursor-pointer place-items-center outline-none [perspective:240px]"
          >
            <span
              ref={itemBodyRef}
              style={stoneStyle}
              className="block size-6 shadow-[0_0_0_2px_#000,inset_2px_2px_0_rgb(255_255_255/0.32),inset_-2px_-2px_0_rgb(0_0_0/0.38)] [transform-style:preserve-3d] group-focus-visible/item:shadow-[0_0_0_2px_#fff,inset_2px_2px_0_rgb(255_255_255/0.32),inset_-2px_-2px_0_rgb(0_0_0/0.38)]"
            />
            <span className="absolute bottom-1 h-1 w-5 bg-black/30" />
            {/* Item tooltip: near-black purple panel with the violet gradient frame. */}
            <span
              style={pixelFont}
              className="pointer-events-none absolute bottom-full left-1/2 mb-1 -translate-x-1/2 border-2 border-[#100010]/95 bg-[#100010]/95 px-1.5 py-1 text-sm leading-none whitespace-nowrap text-white opacity-0 shadow-[inset_0_0_0_1px_#5000ff80] [text-shadow:2px_2px_0_#3f3f3f] group-hover/item:opacity-100 group-focus-visible/item:opacity-100">
              {content}
            </span>
          </button>
        ) : null}
      </span>
    );
  },
);

MinecraftButton.displayName = "MinecraftButton";

export default MinecraftButton;

lib/utils.ts

import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"

export function cn(...inputs: ClassValue[]) {
  return twMerge(clsx(inputs))
}

demo.tsx

export { ButtonDemo as default } from "@/import-examples/minecraft-button";

CSS

/*! tailwindcss v4.3.3 | MIT License | https://tailwindcss.com */
@layer properties;
@layer theme, base, components, utilities;
@layer theme {
  :root, :host {
    --color-black: #000;
    --color-white: #fff;
    --spacing: 0.25rem;
    --text-sm: 0.875rem;
    --text-sm--line-height: calc(1.25 / 0.875);
    --text-lg: 1.125rem;
    --text-lg--line-height: calc(1.75 / 1.125);
    --tracking-wide: 0.025em;
    --ease-in: cubic-bezier(0.4, 0, 1, 1);
    --ease-out: cubic-bezier(0, 0, 0.2, 1);
    --default-font-family: var(--font-geist-sans), ui-sans-serif, system-ui, sans-serif;
    --default-mono-font-family: var(--font-geist-mono);
  }
}
@layer base {
  *, ::after, ::before, ::backdrop, ::file-selector-button {
    box-sizing: border-box;
    margin: 0;
    padding: 0;
    border: 0 solid;
  }
  html, :host {
    line-height: 1.5;
    -webkit-text-size-adjust: 100%;
    tab-size: 4;
    font-family: var(--default-font-family, -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", "Noto Sans", Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji");
    font-feature-settings: var(--default-font-feature-settings, normal);
    font-variation-settings: var(--default-font-variation-settings, normal);
    -webkit-tap-highlight-color: transparent;
  }
  hr {
    height: 0;
    color: inherit;
    border-top-width: 1px;
  }
  abbr:where([title]) {
    -webkit-text-decoration: underline dotted;
    text-decoration: underline dotted;
  }
  h1, h2, h3, h4, h5, h6 {
    font-size: inherit;
    font-weight: inherit;
  }
  a {
    color: inherit;
    -webkit-text-decoration: inherit;
    text-decoration: inherit;
  }
  b, strong {
    font-weight: bolder;
  }
  code, kbd, samp, pre {
    font-family: var(--default-mono-font-family, ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, "Liberation Mono", "Courier New", monospace);
    font-feature-settings: var(--default-mono-font-feature-settings, normal);
    font-variation-settings: var(--default-mono-font-variation-settings, normal);
    font-size: 1em;
  }
  small {
    font-size: 80%;
  }
  sub, sup {
    font-size: 75%;
    line-height: 0;
    position: relative;
    vertical-align: baseline;
  }
  sub {
    bottom: -0.25em;
  }
  sup {
    top: -0.5em;
  }
  table {
    text-indent: 0;
    border-color: inherit;
    border-collapse: collapse;
  }
  :-moz-focusring:where(:not(iframe)) {
    outline: auto;
  }
  progress {
    vertical-align: baseline;
  }
  summary {
    display: list-item;
  }
  ol, ul, menu {
    list-style: none;
  }
  img, svg, video, canvas, audio, iframe, embed, object {
    display: block;
    vertical-align: middle;
  }
  img, video {
    max-width: 100%;
    height: auto;
  }
  button, input, select, optgroup, textarea, ::file-selector-button {
    font: inherit;
    font-feature-settings: inherit;
    font-variation-settings: inherit;
    letter-spacing: inherit;
    color: inherit;
    border-radius: 0;
    background-color: transparent;
    opacity: 1;
  }
  :where(select:is([multiple], [size])) optgroup {
    font-weight: bolder;
  }
  :where(select:is([multiple], [size])) optgroup option {
    padding-inline-start: 20px;
  }
  ::file-selector-button {
    margin-inline-end: 4px;
  }
  ::placeholder {
    opacity: 1;
  }
  @supports (not (-webkit-appearance: -apple-pay-button))  or (contain-intrinsic-size: 1px) {
    ::placeholder {
      color: currentcolor;
      @supports (color: color-mix(in lab, red, red)) {
        color: color-mix(in oklab, currentcolor 50%, transparent);
      }
    }
  }
  textarea {
    resize: vertical;
  }
  ::-webkit-search-decoration {
    -webkit-appearance: none;
  }
  ::-webkit-date-and-time-value {
    min-height: 1lh;
    text-align: inherit;
  }
  ::-webkit-datetime-edit {
    display: inline-flex;
  }
  ::-webkit-datetime-edit-fields-wrapper {
    padding: 0;
  }
  ::-webkit-datetime-edit, ::-webkit-datetime-edit-year-field, ::-webkit-datetime-edit-month-field, ::-webkit-datetime-edit-day-field, ::-webkit-datetime-edit-hour-field, ::-webkit-datetime-edit-minute-field, ::-webkit-datetime-edit-second-field, ::-webkit-datetime-edit-millisecond-field, ::-webkit-datetime-edit-meridiem-field {
    padding-block: 0;
  }
  ::-webkit-calendar-picker-indicator {
    line-height: 1;
  }
  :-moz-ui-invalid {
    box-shadow: none;
  }
  button, input:where([type="button"], [type="reset"], [type="submit"]), ::file-selector-button {
    appearance: button;
  }
  ::-webkit-inner-spin-button, ::-webkit-outer-spin-button {
    height: auto;
  }
  [hidden]:where(:not([hidden="until-found"])) {
    display: none !important;
  }
}
@layer utilities {
  .pointer-events-none {
    pointer-events: none;
  }
  .invisible {
    visibility: hidden;
  }
  .visible {
    visibility: visible;
  }
  .absolute {
    position: absolute;
  }
  .fixed {
    position: fixed;
  }
  .relative {
    position: relative;
  }
  .inset-0 {
    inset: 0px;
  }
  .top-0 {
    top: 0px;
  }
  .top-1\/2 {
    top: calc(1 / 2 * 100%);
  }
  .bottom-1 {
    bottom: var(--spacing);
  }
  .bottom-full {
    bottom: 100%;
  }
  .left-0 {
    left: 0px;
  }
  .left-1\/2 {
    left: calc(1 / 2 * 100%);
  }
  .z-10 {
    z-index: 10;
  }
  .z-20 {
    z-index: 20;
  }
  .z-\[90\] {
    z-index: 90;
  }
  .mb-1 {
    margin-bottom: var(--spacing);
  }
  .block {
    display: block;
  }
  .grid {
    display: grid;
  }
  .inline-flex {
    display: inline-flex;
  }
  .size-6 {
    width: calc(var(--spacing) * 6);
    height: calc(var(--spacing) * 6);
  }
  .size-12 {
    width: calc(var(--spacing) * 12);
    height: calc(var(--spacing) * 12);
  }
  .size-full {
    width: 100%;
    height: 100%;
  }
  .h-1 {
    height: var(--spacing);
  }
  .h-12 {
    height: calc(var(--spacing) * 12);
  }
  .w-5 {
    width: calc(var(--spacing) * 5);
  }
  .min-w-56 {
    min-width: calc(var(--spacing) * 56);
  }
  .-translate-x-1\/2 {
    --tw-translate-x: calc(calc(1 / 2 * 100%) * -1);
    translate: var(--tw-translate-x) var(--tw-translate-y);
  }
  .-translate-y-1\/2 {
    --tw-translate-y: calc(calc(1 / 2 * 100%) * -1);
    translate: var(--tw-translate-x) var(--tw-translate-y);
  }
  .transform {
    transform: var(--tw-rotate-x,) var(--tw-rotate-y,) var(--tw-rotate-z,) var(--tw-skew-x,) var(--tw-skew-y,);
  }
  .cursor-pointer {
    cursor: pointer;
  }
  .place-items-center {
    place-items: center;
  }
  .items-center {
    align-items: center;
  }
  .justify-center {
    justify-content: center;
  }
  .overflow-visible {
    overflow: visible;
  }
  .rounded-none {
    border-radius: 0;
  }
  .border-2 {
    border-style: var(--tw-border-style);
    border-width: 2px;
  }
  .border-\[\#100010\]\/95 {
    border-color: color-mix(in oklab, #100010 95%, transparent);
  }
  .bg-\[\#100010\]\/95 {
    background-color: color-mix(in oklab, #100010 95%, transparent);
  }
  .bg-black\/30 {
    background-color: color-mix(in srgb, #000 30%, transparent);
    @supports (color: color-mix(in lab, red, red)) {
      background-color: color-mix(in oklab, var(--color-black) 30%, transparent);
    }
  }
  .px-1\.5 {
    padding-inline: calc(var(--spacing) * 1.5);
  }
  .px-6 {
    padding-inline: calc(var(--spacing) * 6);
  }
  .py-1 {
    padding-block: var(--spacing);
  }
  .align-middle {
    vertical-align: middle;
  }
  .text-lg {
    font-size: var(--text-lg);
    line-height: var(--tw-leading, var(--text-lg--line-height));
  }
  .text-sm {
    font-size: var(--text-sm);
    line-height: var(--tw-leading, var(--text-sm--line-height));
  }
  .leading-none {
    --tw-leading: 1;
    line-height: 1;
  }
  .tracking-wide {
    --tw-tracking: var(--tracking-wide);
    letter-spacing: var(--tracking-wide);
  }
  .whitespace-nowrap {
    white-space: nowrap;
  }
  .text-\[\#e0e0e0\] {
    color: #e0e0e0;
  }
  .text-white {
    color: var(--color-white);
  }
  .opacity-0 {
    opacity: 0%;
  }
  .shadow-\[0_0_0_2px_\#000\,inset_2px_2px_0_rgb\(255_255_255\/0\.32\)\,inset_-2px_-2px_0_rgb\(0_0_0\/0\.38\)\] {
    --tw-shadow: 0 0 0 2px var(--tw-shadow-color, #000), inset 2px 2px 0 var(--tw-shadow-color, rgb(255 255 255/0.32)), inset -2px -2px 0 var(--tw-shadow-color, rgb(0 0 0/0.38));
    box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);
  }
  .shadow-\[0_0_0_3px_\#000\,inset_3px_3px_0_rgb\(255_255_255\/0\.32\)\,inset_-3px_-3px_0_rgb\(0_0_0\/0\.38\)\] {
    --tw-shadow: 0 0 0 3px var(--tw-shadow-color, #000), inset 3px 3px 0 var(--tw-shadow-color, rgb(255 255 255/0.32)), inset -3px -3px 0 var(--tw-shadow-color, rgb(0 0 0/0.38));
    box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);
  }
  .shadow-\[inset_0_0_0_1px_\#5000ff80\] {
    --tw-shadow: inset 0 0 0 1px var(--tw-shadow-color, #5000ff80);
    box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);
  }
  .outline {
    outline-style: var(--tw-outline-style);
    outline-width: 1px;
  }
  .drop-shadow-\[2px_2px_0_rgb\(0_0_0\/0\.25\)\] {
    --tw-drop-shadow-size: drop-shadow(2px 2px 0 var(--tw-drop-shadow-color, rgb(0 0 0/0.25)));
    --tw-drop-shadow: var(--tw-drop-shadow-size);
    filter: var(--tw-blur,) var(--tw-brightness,) var(--tw-contrast,) var(--tw-grayscale,) var(--tw-hue-rotate,) var(--tw-invert,) var(--tw-saturate,) var(--tw-sepia,) var(--tw-drop-shadow,);
  }
  .filter {
    filter: var(--tw-blur,) var(--tw-brightness,) var(--tw-contrast,) var(--tw-grayscale,) var(--tw-hue-rotate,) var(--tw-invert,) var(--tw-saturate,) var(--tw-sepia,) var(--tw-drop-shadow,);
  }
  .ease-in {
    --tw-ease: var(--ease-in);
    transition-timing-function: var(--ease-in);
  }
  .ease-out {
    --tw-ease: var(--ease-out);
    transition-timing-function: var(--ease-out);
  }
  .outline-none {
    --tw-outline-style: none;
    outline-style: none;
  }
  .select-none {
    -webkit-user-select: none;
    user-select: none;
  }
  .\[perspective\:240px\] {
    perspective: 240px;
  }
  .\[text-shadow\:2px_2px_0_\#3f3f3f\] {
    text-shadow: 2px 2px 0 #3f3f3f;
  }
  .\[text-shadow\:3px_3px_0_\#3f3f3f\] {
    text-shadow: 3px 3px 0 #3f3f3f;
  }
  .\[transform-style\:preserve-3d\] {
    transform-style: preserve-3d;
  }
  @media (hover: hover) {
    .group-hover\/item\:opacity-100:is(:where(.group\/item):hover *) {
      opacity: 100%;
    }
  }
  .group-focus-visible\/item\:opacity-100:is(:where(.group\/item):focus-visible *) {
    opacity: 100%;
  }
  .group-focus-visible\/item\:shadow-\[0_0_0_2px_\#fff\,inset_2px_2px_0_rgb\(255_255_255\/0\.32\)\,inset_-2px_-2px_0_rgb\(0_0_0\/0\.38\)\]:is(:where(.group\/item):focus-visible *) {
    --tw-shadow: 0 0 0 2px var(--tw-shadow-color, #fff), inset 2px 2px 0 var(--tw-shadow-color, rgb(255 255 255/0.32)), inset -2px -2px 0 var(--tw-shadow-color, rgb(0 0 0/0.38));
    box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);
  }
  @media (hover: hover) {
    .hover\:text-\[\#ffffa0\]:hover {
      color: #ffffa0;
    }
    .hover\:shadow-\[0_0_0_3px_\#fff\,inset_3px_3px_0_rgb\(255_255_255\/0\.32\)\,inset_-3px_-3px_0_rgb\(0_0_0\/0\.38\)\]:hover {
      --tw-shadow: 0 0 0 3px var(--tw-shadow-color, #fff), inset 3px 3px 0 var(--tw-shadow-color, rgb(255 255 255/0.32)), inset -3px -3px 0 var(--tw-shadow-color, rgb(0 0 0/0.38));
      box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);
    }
  }
  .focus-visible\:text-\[\#ffffa0\]:focus-visible {
    color: #ffffa0;
  }
  .focus-visible\:shadow-\[0_0_0_3px_\#fff\,inset_3px_3px_0_rgb\(255_255_255\/0\.32\)\,inset_-3px_-3px_0_rgb\(0_0_0\/0\.38\)\]:focus-visible {
    --tw-shadow: 0 0 0 3px var(--tw-shadow-color, #fff), inset 3px 3px 0 var(--tw-shadow-color, rgb(255 255 255/0.32)), inset -3px -3px 0 var(--tw-shadow-color, rgb(0 0 0/0.38));
    box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);
  }
  .active\:translate-y-\[3px\]:active {
    --tw-translate-y: 3px;
    translate: var(--tw-translate-x) var(--tw-translate-y);
  }
  .active\:shadow-\[0_0_0_3px_\#fff\,inset_3px_3px_0_rgb\(0_0_0\/0\.38\)\,inset_-3px_-3px_0_rgb\(255_255_255\/0\.2\)\]:active {
    --tw-shadow: 0 0 0 3px var(--tw-shadow-color, #fff), inset 3px 3px 0 var(--tw-shadow-color, rgb(0 0 0/0.38)), inset -3px -3px 0 var(--tw-shadow-color, rgb(255 255 255/0.2));
    box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);
  }
  .disabled\:cursor-not-allowed:disabled {
    cursor: not-allowed;
  }
  .disabled\:text-\[\#a0a0a0\]:disabled {
    color: #a0a0a0;
  }
  .disabled\:brightness-75:disabled {
    --tw-brightness: brightness(75%);
    filter: var(--tw-blur,) var(--tw-brightness,) var(--tw-contrast,) var(--tw-grayscale,) var(--tw-hue-rotate,) var(--tw-invert,) var(--tw-saturate,) var(--tw-sepia,) var(--tw-drop-shadow,);
  }
  @media (prefers-reduced-motion: reduce) {
    .motion-reduce\:active\:translate-y-0:active {
      --tw-translate-y: 0px;
      translate: var(--tw-translate-x) var(--tw-translate-y);
    }
  }
}
:root {
  --background: #fff;
  --foreground: #111;
  --primary: #171717;
  --primary-foreground: #fff;
  --secondary: #eee;
  --secondary-foreground: #171717;
  --muted: #eee;
  --muted-foreground: #666;
  --accent: #eee;
  --accent-foreground: #171717;
  --border: #ddd;
  --input: #ddd;
  --ring: #777;
  --destructive: #dc2626;
  --destructive-foreground: #fff;
  --popover: #fff;
  --popover-foreground: #111;
  --success: #15803d;
  --success-foreground: #fff;
  --radius: .625rem;
  --hairline: 1px;
}
.dark {
  --background: #090909;
  --foreground: #fafafa;
  --primary: #fafafa;
  --primary-foreground: #171717;
  --secondary: #262626;
  --secondary-foreground: #fafafa;
  --muted: #262626;
  --muted-foreground: #a3a3a3;
  --accent: #262626;
  --accent-foreground: #fafafa;
  --border: #333;
  --input: #333;
  --popover: #171717;
  --popover-foreground: #fafafa;
}
:root {
  --card: oklch(1 0 0);
  --muted: oklch(0.97 0 0);
  --muted-foreground: oklch(0.556 0 0);
  --border: oklch(0.922 0 0);
  --primary: oklch(0.205 0 0);
  --card-foreground: oklch(0.145 0 0);
  --popover: oklch(1 0 0);
  --popover-foreground: oklch(0.145 0 0);
  --primary-foreground: oklch(0.985 0 0);
  --secondary: oklch(0.97 0 0);
  --secondary-foreground: oklch(0.205 0 0);
  --accent: oklch(0.97 0 0);
  --accent-foreground: oklch(0.205 0 0);
  --destructive: oklch(0.577 0.245 27.325);
  --input: oklch(0.922 0 0);
  --ring: oklch(0.708 0 0);
  --chart-1: oklch(0.87 0 0);
  --chart-2: oklch(0.556 0 0);
  --chart-3: oklch(0.439 0 0);
  --chart-4: oklch(0.371 0 0);
  --chart-5: oklch(0.269 0 0);
  --radius: 0.625rem;
  --sidebar: oklch(0.985 0 0);
  --sidebar-foreground: oklch(0.145 0 0);
  --sidebar-primary: oklch(0.205 0 0);
  --sidebar-primary-foreground: oklch(0.985 0 0);
  --sidebar-accent: oklch(0.97 0 0);
  --sidebar-accent-foreground: oklch(0.205 0 0);
  --sidebar-border: oklch(0.922 0 0);
  --sidebar-ring: oklch(0.708 0 0);
  --background: oklch(1 0 0);
  --foreground: oklch(0.145 0 0);
  --chrome: oklch(0.967 0 0);
  --brand: oklch(0.6 0.23 29);
  --chart-background: oklch(1 0 0);
  --chart-foreground: oklch(0.145 0.004 285);
  --chart-foreground-muted: oklch(0.55 0.014 260);
  --chart-line-primary: var(--chart-1);
  --chart-line-secondary: var(--chart-2);
  --chart-crosshair: oklch(0.4 0.1828 274.34);
  --chart-grid: oklch(0.9 0 0);
  --chart-brush-border: var(--chart-grid);
  --chart-tooltip-background: oklch(0.21 0.006 285 / 0.8);
  --chart-tooltip-foreground: oklch(0.985 0 0);
  --chart-tooltip-muted: oklch(0.65 0.01 260);
  --chart-marker-background: oklch(0.97 0.005 260);
  --chart-marker-border: oklch(0.85 0.01 260);
  --chart-marker-foreground: oklch(0.3 0.01 260);
  --chart-label: oklch(0.45 0.01 260);
  --chart-scale-01: oklch(0.98 0.003 106);
  --chart-scale-02: oklch(0.92 0.008 106);
  --chart-scale-03: oklch(0.82 0.015 106);
  --chart-scale-04: oklch(0.68 0.02 106);
  --chart-scale-05: oklch(0.55 0.025 106);
  --chart-scale-pattern-color: oklch(0.96 0.005 106);
}
.dark {
  --background: oklch(0.145 0 0);
  --foreground: oklch(0.985 0 0);
  --chrome: oklch(0.18 0 0);
  --card: oklch(0.205 0 0);
  --muted: oklch(0.269 0 0);
  --muted-foreground: oklch(0.708 0 0);
  --border: oklch(1 0 0 / 10%);
  --primary: oklch(0.922 0 0);
  --card-foreground: oklch(0.985 0 0);
  --popover: oklch(0.205 0 0);
  --popover-foreground: oklch(0.985 0 0);
  --primary-foreground: oklch(0.205 0 0);
  --secondary: oklch(0.269 0 0);
  --secondary-foreground: oklch(0.985 0 0);
  --accent: oklch(0.269 0 0);
  --accent-foreground: oklch(0.985 0 0);
  --destructive: oklch(0.704 0.191 22.216);
  --input: oklch(1 0 0 / 15%);
  --ring: oklch(0.556 0 0);
  --chart-1: oklch(0.87 0 0);
  --chart-2: oklch(0.556 0 0);
  --chart-3: oklch(0.439 0 0);
  --chart-4: oklch(0.371 0 0);
  --chart-5: oklch(0.269 0 0);
  --sidebar: oklch(0.205 0 0);
  --sidebar-foreground: oklch(0.985 0 0);
  --sidebar-primary: oklch(0.922 0 0);
  --sidebar-primary-foreground: oklch(0.205 0 0);
  --sidebar-accent: oklch(0.269 0 0);
  --sidebar-accent-foreground: oklch(0.985 0 0);
  --sidebar-border: oklch(1 0 0 / 10%);
  --sidebar-ring: oklch(0.556 0 0);
  --brand: oklch(0.66 0.23 32);
  --chart-background: oklch(0.145 0 0);
  --chart-foreground: oklch(0.45 0 0);
  --chart-foreground-muted: oklch(0.65 0.01 260);
  --chart-crosshair: oklch(0.45 0 0);
  --chart-grid: oklch(0.25 0 0);
  --chart-brush-border: var(--chart-grid);
  --chart-marker-background: oklch(0.25 0.01 260);
  --chart-marker-border: oklch(0.4 0.01 260);
  --chart-marker-foreground: oklch(0.9 0 0);
  --chart-label: oklch(0.75 0.01 260);
  --chart-scale-01: oklch(0.28 0.03 270);
  --chart-scale-02: oklch(0.38 0.04 270);
  --chart-scale-03: oklch(0.48 0.05 270);
  --chart-scale-04: oklch(0.58 0.06 270);
  --chart-scale-05: oklch(0.68 0.07 270);
  --chart-scale-pattern-color: oklch(0.145 0 0);
}
@keyframes docs-dot-swing {
  0%, 100% {
    transform: translateX(0) scale(1);
  }
  45% {
    transform: translateX(-6px) scale(0.7);
  }
}
@keyframes hell-flicker {
  0%, 100% {
    opacity: 1;
  }
  41% {
    opacity: 0.7;
  }
  43% {
    opacity: 1;
  }
  77% {
    opacity: 0.85;
  }
  78% {
    opacity: 1;
  }
}
@keyframes lights-off {
  0% {
    opacity: 0;
  }
  15% {
    opacity: 1;
  }
  30% {
    opacity: 0.2;
  }
  45% {
    opacity: 1;
  }
  60% {
    opacity: 0.5;
  }
  70%, 100% {
    opacity: 1;
  }
}
@keyframes lights-on {
  0% {
    opacity: 1;
  }
  20% {
    opacity: 0;
  }
  32% {
    opacity: 1;
  }
  50% {
    opacity: 0.1;
  }
  60% {
    opacity: 0.9;
  }
  75%, 100% {
    opacity: 0;
  }
}
@keyframes lights-fade {
  to {
    opacity: 0;
  }
}
@keyframes eyes-dim {
  from {
    opacity: 0;
  }
}
@keyframes eyes-open {
  from {
    opacity: 0;
    transform: scaleY(0.05);
  }
}
@keyframes eyes-blink {
  0%, 92%, 100% {
    transform: none;
  }
  95% {
    transform: scaleY(0.08);
  }
}
@keyframes crack-life {
  0% {
    opacity: 0;
    transform: scale(0.92);
  }
  4% {
    opacity: 1;
    transform: none;
  }
  80% {
    opacity: 1;
  }
  100% {
    opacity: 0;
  }
}
@keyframes egg-wobble {
  0%, 84%, 100% {
    transform: none;
  }
  87% {
    transform: rotate(-14deg);
  }
  90% {
    transform: rotate(10deg);
  }
  93% {
    transform: rotate(-6deg);
  }
  96% {
    transform: rotate(3deg);
  }
}
@keyframes page-glitch {
  0% {
    transform: none;
    filter: none;
    clip-path: none;
  }
  12% {
    transform: translate(-6px, 2px) skewX(-2deg);
    filter: hue-rotate(90deg) saturate(3);
  }
  24% {
    transform: translate(5px, -1px);
    filter: invert(1) hue-rotate(180deg);
    clip-path: inset(18% 0 52% 0);
  }
  36% {
    transform: none;
    filter: contrast(2.2) saturate(0);
    clip-path: none;
  }
  48% {
    transform: translate(9px, 0) skewX(4deg);
    filter: hue-rotate(-60deg);
    clip-path: inset(0 0 70% 0);
  }
  60% {
    transform: translate(-3px, 3px);
    filter: none;
    clip-path: inset(40% 0 20% 0);
  }
  72% {
    transform: translate(2px, -4px) scaleY(1.02);
    filter: saturate(4) contrast(1.4);
    clip-path: none;
  }
  86% {
    transform: translate(-8px, 0);
    filter: invert(1);
    clip-path: inset(62% 0 8% 0);
  }
}
@keyframes glitch-label {
  0% {
    transform: translate(0, 0);
    opacity: 1;
  }
  33% {
    transform: translate(-4px, 2px);
    opacity: 0.6;
  }
  66% {
    transform: translate(5px, -2px);
    opacity: 1;
  }
}
@keyframes deleted-progress {
  from {
    width: 0;
  }
  to {
    width: 100%;
  }
}
@keyframes deleted-restore {
  0%, 70% {
    opacity: 1;
  }
  100% {
    opacity: 0;
  }
}
@keyframes creeper-swell {
  0% {
    transform: scale(0.3) translateY(40px);
    opacity: 0;
    filter: none;
  }
  20% {
    transform: scale(1);
    opacity: 1;
  }
  45%, 65%, 85% {
    filter: brightness(3) saturate(0);
  }
  55%, 75% {
    filter: none;
  }
  100% {
    transform: scale(1.35);
    filter: brightness(4) saturate(0);
  }
}
@keyframes creeper-flash {
  from {
    opacity: 0.85;
  }
  to {
    opacity: 0;
  }
}
@property --tw-translate-x {
  syntax: "*";
  inherits: false;
  initial-value: 0;
}
@property --tw-translate-y {
  syntax: "*";
  inherits: false;
  initial-value: 0;
}
@property --tw-translate-z {
  syntax: "*";
  inherits: false;
  initial-value: 0;
}
@property --tw-rotate-x {
  syntax: "*";
  inherits: false;
}
@property --tw-rotate-y {
  syntax: "*";
  inherits: false;
}
@property --tw-rotate-z {
  syntax: "*";
  inherits: false;
}
@property --tw-skew-x {
  syntax: "*";
  inherits: false;
}
@property --tw-skew-y {
  syntax: "*";
  inherits: false;
}
@property --tw-border-style {
  syntax: "*";
  inherits: false;
  initial-value: solid;
}
@property --tw-leading {
  syntax: "*";
  inherits: false;
}
@property --tw-tracking {
  syntax: "*";
  inherits: false;
}
@property --tw-shadow {
  syntax: "*";
  inherits: false;
  initial-value: 0 0 #0000;
}
@property --tw-shadow-color {
  syntax: "*";
  inherits: false;
}
@property --tw-shadow-alpha {
  syntax: "<percentage>";
  inherits: false;
  initial-value: 100%;
}
@property --tw-inset-shadow {
  syntax: "*";
  inherits: false;
  initial-value: 0 0 #0000;
}
@property --tw-inset-shadow-color {
  syntax: "*";
  inherits: false;
}
@property --tw-inset-shadow-alpha {
  syntax: "<percentage>";
  inherits: false;
  initial-value: 100%;
}
@property --tw-ring-color {
  syntax: "*";
  inherits: false;
}
@property --tw-ring-shadow {
  syntax: "*";
  inherits: false;
  initial-value: 0 0 #0000;
}
@property --tw-inset-ring-color {
  syntax: "*";
  inherits: false;
}
@property --tw-inset-ring-shadow {
  syntax: "*";
  inherits: false;
  initial-value: 0 0 #0000;
}
@property --tw-ring-inset {
  syntax: "*";
  inherits: false;
}
@property --tw-ring-offset-width {
  syntax: "<length>";
  inherits: false;
  initial-value: 0px;
}
@property --tw-ring-offset-color {
  syntax: "*";
  inherits: false;
  initial-value: #fff;
}
@property --tw-ring-offset-shadow {
  syntax: "*";
  inherits: false;
  initial-value: 0 0 #0000;
}
@property --tw-outline-style {
  syntax: "*";
  inherits: false;
  initial-value: solid;
}
@property --tw-blur {
  syntax: "*";
  inherits: false;
}
@property --tw-brightness {
  syntax: "*";
  inherits: false;
}
@property --tw-contrast {
  syntax: "*";
  inherits: false;
}
@property --tw-grayscale {
  syntax: "*";
  inherits: false;
}
@property --tw-hue-rotate {
  syntax: "*";
  inherits: false;
}
@property --tw-invert {
  syntax: "*";
  inherits: false;
}
@property --tw-opacity {
  syntax: "*";
  inherits: false;
}
@property --tw-saturate {
  syntax: "*";
  inherits: false;
}
@property --tw-sepia {
  syntax: "*";
  inherits: false;
}
@property --tw-drop-shadow {
  syntax: "*";
  inherits: false;
}
@property --tw-drop-shadow-color {
  syntax: "*";
  inherits: false;
}
@property --tw-drop-shadow-alpha {
  syntax: "<percentage>";
  inherits: false;
  initial-value: 100%;
}
@property --tw-drop-shadow-size {
  syntax: "*";
  inherits: false;
}
@property --tw-ease {
  syntax: "*";
  inherits: false;
}
@layer properties {
  @supports ((-webkit-hyphens: none) and (not (margin-trim: inline))) or ((-moz-orient: inline) and (not (color:rgb(from red r g b)))) {
    *, ::before, ::after, ::backdrop {
      --tw-translate-x: 0;
      --tw-translate-y: 0;
      --tw-translate-z: 0;
      --tw-rotate-x: initial;
      --tw-rotate-y: initial;
      --tw-rotate-z: initial;
      --tw-skew-x: initial;
      --tw-skew-y: initial;
      --tw-border-style: solid;
      --tw-leading: initial;
      --tw-tracking: initial;
      --tw-shadow: 0 0 #0000;
      --tw-shadow-color: initial;
      --tw-shadow-alpha: 100%;
      --tw-inset-shadow: 0 0 #0000;
      --tw-inset-shadow-color: initial;
      --tw-inset-shadow-alpha: 100%;
      --tw-ring-color: initial;
      --tw-ring-shadow: 0 0 #0000;
      --tw-inset-ring-color: initial;
      --tw-inset-ring-shadow: 0 0 #0000;
      --tw-ring-inset: initial;
      --tw-ring-offset-width: 0px;
      --tw-ring-offset-color: #fff;
      --tw-ring-offset-shadow: 0 0 #0000;
      --tw-outline-style: solid;
      --tw-blur: initial;
      --tw-brightness: initial;
      --tw-contrast: initial;
      --tw-grayscale: initial;
      --tw-hue-rotate: initial;
      --tw-invert: initial;
      --tw-opacity: initial;
      --tw-saturate: initial;
      --tw-sepia: initial;
      --tw-drop-shadow: initial;
      --tw-drop-shadow-color: initial;
      --tw-drop-shadow-alpha: 100%;
      --tw-drop-shadow-size: initial;
      --tw-ease: initial;
    }
  }
}